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A jam submission

InconsequentialView project page

Palindrome track challenge submission. Sounds the same when played reversed.
Submitted by Enweave — 2 hours, 50 minutes before the deadline
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Inconsequential's itch.io page

Results

CriteriaRankScore*Raw Score
Composition#94.0804.080
Creativity#104.0404.040
Impression#134.0404.040
Overall#143.9703.970
Quality#353.7203.720

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Message from the artist
This track should sound identical when played normally and reversed.

Also, when both normal and reversed version are played at the same volume - should produce silence, which ties it with the title and theme(I imagined for the track) - In a vast depths of the universe a single individual or even a whole habitable world is so inconsequential.

Made with Bitwig Studio 5.1.9.

On topic of and OST for an imaginary game:
Subversion of expectations. I imagine a sci-fi timed unwinnable level/puzzle where the point to complete a side objective, not to tackle the main threat (which can not be tackled at all, lol)

Difficulty

C (Super Challenge)

Make something that has elements that can be listened to both backwards and forwards.

Link(s) of the submission on streaming services
https://soundcloud.com/enweave/inconsequential-ost-composing-jam-sandbox

Number of tracks
1

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Comments

Submitted

The choice of the synths were great! At first, I thought the track wasn't being reversed but having listened to it a bit more carefully I managed to notice it! Really fits the sci-fi direction you were going for. Great job!

Submitted(+1)

I love it, I wouldn't be able to tell when it was reversed if not for the context of this challenge

You really cracked the code on this one, sounds so good production-wise

Developer

Thanks!

Submitted(+1)

I liked this a lot! I'm super impressed with how you composed this, the reversed part sounds almost identical! Great job!

Developer

Thanks for checking it out!

Submitted (1 edit) (+1)

I adored this piece!

It was such a good listen and the melody with the chords just struck a great note for me personally. 

At the part right before the ending it got a little too crunchy for me however. 

I don't understand what you meant by if you play the normal and reverse it creates silence. I would love to see what you mean by that but I am too lazy right now to test it myself.

Developer

Thanks for listening!

About silence - here's demonstration :https://drive.google.com/file/d/1kUNlzdd8bQLrv3rFKzxneD6x9i-VHCC8/view?usp=drive...

Submitted(+1)

I think with a few more hours of mixing done this could have been really excellent, but with that being said this is one of the better single track submissions of the jam.

Great work.

Developer

Thank you for warm feedback!

Submitted(+1)

D A M N. 🔥

Developer(+1)

Thanks!!! 💖💖💖

Submitted(+1)

This is killer! Yes the sound quality might leave something to desired. But with such an energetic song, it is easy to overlook.

Developer

Thank you for the feedback!

Apart from SKILL ISSUES on my end, sacrifices were made to perform the trick witch groove on a reversed part.

Submitted(+1)

I really wish this track wasn't peaking. because it is a super awesome song otherwise. A bit hard to listen to when every drum hit is distorting the song. 

Developer

First of all, thanks for checking it out!

About peaking - went and checked levels of the resulting wav - just below zero, hence, I assume what you mean by "peaking" is just harsh drum sound itself, which i'm not gonna argue at all.

Instead, I'd like to  share some insights:

TLDR: making it nasty allowed me to cheat and make reversed part sound kinda not-reversed)

Long story:


on a screenshot above :
Drums:
1, 2 - "normal" kick and snare envelopes, high peak then slope. (for reference)

But using "normal" kick and snare for such track would produce "swells" on reversed part of a track, which I wanted to avoid.

This why I went with some kinda symmetry:
3, 4 - waveforms I've generated and used instead of kick and snare - essentially, pulse waves with additional distortion, tuned somewhere in a ballpark of where snare/kick usually goes; attack and release are almost instantaneous. They sound harsh and nasty, but on a flip side  - they sound identical when played forward and reversed.

Sidechain:
On top of "symmetrical" "drum" sounds, I've also went with really hard sidechain.
5 - average sidechain curve (for reference)
6 - mine - instantaneous and symmetrical too.
In normal situations. such hard curve is undesired and sounds bad, in my particular case it allowed sidechain to work the same on both normal and reversed parts of the track, while still giving illusion of "pump" effect.

On top of all that, there's some hard limiting on master bus producing  -5 LUFS at loudest part.

All above allowed to masquerade the fact of drums not being exactly drums, achieve the same groove on a reversed part.
Harsh and unpleasant overall sound was a price to pay.
...and also SKILL ISSUES on my part!

Submitted(+1)

I love the concept of creating a song with null test pass. Really creative.

Developer

Thanks for checking it out!