I appreciate the "sound designy" approach you took -- has a very cinematic feel to it and you captured the unease of being in an overbearing environment. I think it was a pretty bold choice to go fairly minimalist and piano-driven, as well, but it just adds to that sense of isolation. Really like the End Credits track -- has a slight resemblance to some Silent Hill kind of stuff, although a different vibe. Great work!
Play soundtrack
Nowhere - OST's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Quality | #20 | 4.100 | 4.100 |
Overall | #54 | 3.600 | 3.600 |
Impression | #55 | 3.500 | 3.500 |
Creativity | #56 | 3.600 | 3.600 |
Composition | #65 | 3.550 | 3.550 |
Correlation to theme | #86 | 3.250 | 3.250 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
The game ,,Nowhere'' is a horror, survival and open world game in a midevil style where you have to survive in the cold by looking for shelter and hiding from big scary creatures that seem to have taken over this world that was once so full of life.
I really tried to show this huge, beautiful and cold world to the listener by going a more sound designy sort of thing and I also limited my instruments to strings because they sound more cold and scary. SONAR Cakewalk was my go to here. There is also a lot of Spitfire Audios LABS in there except the solo violin and harp which are from Audio Imperias Nucleus.
Artist comment:
After waking up on the ground in the middle of snow storm you find yourself in a huge, post apocalyptic world where it never stops to snow. And if it does... you know that you are in danger...
Theme:
How does it fit the theme?
I went for a winter theme and tried to show the listener huge snow storms and big empty forests by also adding some wind howling and sounddesign elements.
Link(s) of the submission on streaming services
https://soundcloud.com/triics/sets/nowhere-ost
Leave a comment
Log in with itch.io to leave a comment.