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Spy vs Spy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Quality | #18 | 4.400 | 4.400 |
Impression | #21 | 4.100 | 4.100 |
Overall | #25 | 3.953 | 3.953 |
Composition | #28 | 4.100 | 4.100 |
Correlation to theme | #49 | 3.767 | 3.767 |
Creativity | #92 | 3.400 | 3.400 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
Action packed orchestral music for an first- or third person shooter where a spy has to move fast since the clock is ticking - disarming a bomb, escaping some bad guys or catch someone after a chase, You know, the typical day in a spies life.
Message from the artist:
Music done using FL Studio and a bunch of plug-ins.
Theme:
How does it fit the theme?
The idea is that the clock is ticking for our hero and the music is trying to reflect that the time is running out
Link(s) of the submission on streaming services
https://soundcloud.com/fredrikblom/sets/spy-vs-spy
Soundtrack use permission
For game jams only
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Comments
Great composition and mixing here. Both tracks have good dynamics and overall intensity and pressure to them - "Across Alleys" definitely has that chase scene vibe to it. For "Sneak In - Rush Out," I can definitely imagine attempting to sneak around, clumsily alerting the first guard and (after the music picks up) flailing about the rest of the level aimlessly whilst being shot at from all directions. Nice job!
Thank You for the comments and for listening. Stealthy FPS *might* be coming up ...
Across Alleys and Roof Tops: You waste no time to get into the spy theme intensity! I really like how this goes beyond stereotypical spy themes and goes further into the more cinematic route of espionage action. This is not the sneaky part for sure - this is the full-fledged desert chase scene in a James Bond movie. Very good quality in both musicality and percussion.
Sneak In - Rush Out: That build up is so epic! I love the way you created space on the low end and allowed the soft but shrill violins to rise up to create more contrast for the oomph of the drop to really blow me away! Excellent compositional technique here!
Overall: Your tracks’ quality and your compositional skill in creating a scene (your name “Visual Impact” applies very well in your music making!) are top-notch! I was left wanting to hear so much more of this OST! You have done an excellent job, thank you for sharing!
Thank You for taking the time to listen and to comment on my OST. There *might* be some more coming up in a (short) FPS just to use these tracks in a game O:)
love the sounds on these pieces. especially that low bass/brass sound in Sneak in-Rush Out. great work here. i feel like this could work great in an action packed game
Suspenseful pieces that get the heart racing! Felt like I was in an action movie. :) The complex range of sounds and instruments made this very interesting to listen to, and your incorporation of the jam theme was great and nuanced. Funnily enough, while I was listening to this, a couple of police cars drove past my house and I thought to myself "wow, the sound in this track is really immersive" before I realised, hahaha! Awesome work, really enjoyed this!
Haha, well... Who knows ;) Thanks for the nice comments and for listening - highly appreciated!
I feel like I gotta get moving!! This had the perfect amount of tension and percussiveness for an action game. Pretty intense, but not intense enough to get in the way of gameplay. Awesome music!!
Thank you for listening and for the nice comments!
First few seconds hit me like a wall of bricks! Really good and while atmospheric, still being pretty concrete and speed evoking. It would fit action FPS game really well. Even more it would fit a action scene in a film. Nice job! :)
Thank You for the comments and for taking the time to listen!
It's like Mission Impossible but Cyberpunk. In simpler terms, very epic. I find the little clicky percussive sounds in the second track to symbolize the lack of time pretty well.
I tried to get the percussion to play the role of time ticking (and the time running out fast), so I am glad You picked that up :)
Thanks for listening and commenting!
I love the held tension just aching to release in both tracks and the super high quality production. Note to self: write a chase scene for the next jam, and use these as a reference. Awesome work!
Well, that was a really nice thing to say, thank You so much for listening and commenting!
That's really great chasing or pursuit themes! Could sound good in kind of an action movie, well done!
Thank Your taking the time to listen and comment - the feeling of chasing and things having to be done in a hurry was what I was going for :)
Nice work! I love the motifs you build with in the piece and the percussive work plays so well into the theme. Very action packed!! I really enjoyed them!
Thank You so much for the nice comments and for taking the time to listen!
I get where you were trying to go with this, and I think you succeed - the orchestrations are correct, I enjoyed the subtle clock ticking sounds, I think they were well placed. I liked the 8va on the violins in the intro section; I personally would have liked to have more dynamics on the strings in general but that's more of a style/preference thing; objectively I can't fault anything here, so well done.
It's tough because the jam this year is so stacked everyone's going to find tracks more or less to their own taste that are all excellent.
Thank You for Your comments and for ttaking the time to listen! Glad You found the subtle clock references, was honestly not thinking anyone would get them :)
It is tough to rate the different submissions since there is an abundance of both styles and (game)genres and, as You say, it depends a lot on ones own taste.
Impressive job with the suspense feeling, fits perfectly with the description, congrats!
Thank You for Your feedback and for taking the time to listen! :)
I really enjoyed the percussive elements of your music. You did a great job building suspense and your music fits your game description perfectly.
Thanks for the comment and for listening! Glad I managed to get the feeling I wanted across :)
Very nice sound design! I sense strong inspiration from the original Call of Duty: Modern Warfare 3 (2011) soundtrack. I had countless hours in that game.
Thank you for the comment and for listening. While I actually do like that music (and Bryan Tyler as a composer, so this a huge compliment to me), any inspiration was subconcious as I was more inspired by the Jason Bourne soundtrack (though I admittedly didn't really end up there). Listening to MW 3 I can absolutely see what you mean. :)
Well done legend, keep composing!
Really nice blockbuster sound! It's definitely worthy of an action/chase sequence. My only nitpick is about the percussion (I hear some NI Damage/Evolve?); maybe they could be lowered a notch in the mix and make the orchestra shine a bit more. Other than that, nice work!
Thanks for listening and for the feedback. I always find mixing (and mastering) being tricky - I see what You mean with the percussion, though for me it is the staccato strings (in "Alleys ...") that are a bit too loud in the mix, depending on where I am listening - ran out of time on that one. And You are correct - Damage was used in both tracks :)
A very cool and different take on a spy game theme. Spy vs Spy does really nicely set the scene, with a lot of tension already (as others pointed out) and Across alley and roof tops ramps up the tension even more. However, I would start the playlist with Sneak in - Rush out as it ramps up more gradually. That said it ramps up the most compared to the others. All tracks are very rich in different instrumentalizations, which kept me very engaged.
Thanks for the comment and for taking the time to listen. "Sneak in..." was the first track I composed, but the game I imagine would be non-linear so the music could come in any order really.
First track is very tense from the start with that dark Phrygian Dominant sound. Gives me a chase sort of vibe. Second track gives me a sort of cyberpunk vibe, while also reminding me of Metal Gear Solid. Great work!
Thank You for Your feedback and for taking the time to listen. My vision for the second track was actually a more futuristic setting (albeit not really cyberpunk), with our hero sneaking in to a highly sophisticated laboratory or research facility, and then have to dash out - glad I managed to convey that. As for the first track, it is more like a rooftop/alley chase (think Jason Bourne).
Great composition and production! Definitely felt what you were trying to convey. Nice work!
Thanks You for the comments and the feedback, glad You liked it! :)
I can't say I've seen many FPS game 'soundtracks' (platforming or adventuring games seem more common) so that hooked me immediately. The two tracks absolutely set the scene with immediate tension that was perfectly backed by your instrumentation choice - outstanding work!
edit: I write up my comments before I read anyone else's for each game so they're not influenced, and just saw how many comments referred to the feeling of tension!!
Thank You for the comments and for listening to my tracks, highly appreciated!