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A jam submission

To EternityView project page

4 industrial metal songs submitted for the OST Composing Jam #4
Submitted by gameface (@RagenadeReal)
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To Eternity's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#513.8814.000
Correlation to theme#1563.0923.188
Overall#1752.9233.013
Composition#1832.6682.750
Impression#1912.4252.500
Quality#1922.5472.625

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Description
TO ETERNITY is an industrial metal album made for the OST Composing Jam #4. I imagined a game similar to how God Of War would play where the character you play as a character tasked to destroy something called Eternity, which is a portal to a void with the Elixir of Eternity, which gives you the power to become a god. I made the soundtrack in FL Studio 20. The first track, Sentinel March was made by recording the guitar first, similar to every other song besides Still Alive as the guitar in that song is actually a synth, and then composing the song from there I wrote a bass pattern that played a similar riff to the main riff of the song, and also wrote a synth bass riff playing almost the same thing. I made a simple drum beat to go along with the riff and then used that same beat again and slowed it down and put it in the background. And I added a few other synths throughout the song, and then followed a similar process throughout this song for the other songs.
Still Alive was made with the idea of an automated ambient synth throughout the whole song, with tribal drums playing along with it, and then I added more and more layers, and that’s how the song came to be.
Zero Gravity started off by recording guitar (same as Sentinel March and The Beyond) and then I made the spacey intro, and then built the song around the guitar.
The Beyond was composed semi-similarly, with guitar done first, but first in the mixing, I worked on the intro as a small callback to Still Alive, with a new bass riff that I have wanted to make for so long. And then I thought of the idea of structuring the song in 4 parts: Ambient, Heavier Ambient, Light Combat, Boss Fight/Finale. And I built the song around that idea.
I wanted to make more songs, but didn’t get the chance.
I hope you enjoy my OST!

Message from the artist:
A 4 song Industrial Metal album made for OST Composing Jam 4.

Theme:

Runaway
Picture theme

How does it fit the theme?
The story behind the songs is that the character is forced to run away from everything they once knew to embark on the journey to Eternity. I originally wanted to make an intro song called Runaway but didn’t get the chance.

Link(s) of the submission on streaming services
https://ragenade.bandcamp.com/album/to-eternity-2
https://youtu.be/we5KBHOlUPI

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Comments

Submitted

Very immersive feel in all tracks, somehow unsettling and unrestful. Really fits the theme well. I particularly liked The Beyond. Thanks for sharing!

Submitted

This was the most experimental ost so far, all songs connected well, and I'mma be honest my favorite part of the songs were the synth parts, they were really moody and atmospheric

Submitted (1 edit)

Overall a great job! I think you did a great job creating a very unique and intense soundtrack that fits the theme! It could be that I don't generally listen to metal, but I did wish the drums were more "present." Like, maybe louder, but they also felt like they took up such little space compared to the synths and guitars. Even still, well done!

Submitted

Track 1 is a good soundtrack for mindlessly slaughtering the hordes that stand in the way between you and becoming a God. A "B" section would be great to break up the monotony of the guitar riff.

Track 2 felt like an uncomfortable grind until you start closing in on your objective around the 2:30 mark. I love how the song starts out disjointed and slowly comes together while still evoking unease.

Track 3: the spacey sections feel like glimpses of the objective almost in reach, then back to spurts of grindy violence to get us there. Really creative juxtaposition.

Track 4 is chaotic. I love the slow polyrhythm drum pattern starting around 2:05, feels disorienting. I didn't enjoy the kick drums at 0:45 as much.

Overall good marks. I thought the pieces were cohesive and novel. Plenty of praise above! As for some constructive criticism, I felt there wasn't a meaningful resolution telling me how the game ends, except for the abrupt conclusion in "the beyond".  I also didn't feel like the theme fit "runaway" as much as it did "run towards", but that's a minor criticism, all things considered.

Submitted

Experimental, progressive, and hardcore! Reminds me of some of the "noise" shows I saw back when I was living in LA. Good times lol. And fun album :)

Submitted

Definitely inspired and doing its own thing rather than revisiting the same old sounds, I enjoyed these tracks. I'm thinking that there were probably specific segments of the tracks I enjoyed the most (shifts in structure or sounds, easing on the intensity momentarily by adding dynamics), overall a decent effort. The blurb for the 'gam' sounds pretty cool too,  

Submitted

I find this submission really interesting. There are so many awesome and cool ideas in each track and the whole album has such a cool unique feel that I don’t I’ve ever heard before (this is a good thing). However, it doesn’t always feel like all those ideas come together neatly. I also think that the type of music you made would work perfectly with a surreal, psychedelic, acid trip of a game (this is not an insult). The whole style you have going on would fit so well with bonkers visuals and boss designs that make me question my life. When I look at the album from that perspective I really like it, but I’m not sure I get that vibe from your story description so I feel a little conflicted. Regardless, this is a pretty good submission, good job!