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Crawlspace's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics & Clarity | #5 | 3.778 | 3.778 |
Overall | #11 | 3.278 | 3.278 |
Adherence to the Theme | #15 | 2.889 | 2.889 |
Concept & Originality | #16 | 3.167 | 3.167 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Quite like these rules, though I almost wonder if you haven't subtracted a bit too much. Also not a fan of rolling a die against a die, but that's just personal preference.
Nice set of rules, really liked how you managed theme of the jam and type of the game together.
Sounds fun, I'll probably try this one with my son
A great little game. I had a blast and will continue to play it. I modded it for my Kill Team Rogue Trader board. I setup 6 spawn points for the orks. The heroes start in the cockpit, but don't reset locations between rounds. A KO'd hero will respawn in the cockpit. The door shut between rounds.
Awesome idea to use the Rogue Trader board, i originally wanted to make a random tileset but dropped the idea to focus on more important aspects. Happy to hear you enjoy playing the game.
Neat stuff! How did you go about implementing subtractive design on this one? :)
I knew i wanted to make a dungeon-crawler so i tried to only add what was needed to make it one. The deadline also helped limit the scale of the game. Glad you like it :)