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Coldfront's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 3.266 | 4.000 |
Audio | #1 | 3.266 | 4.000 |
Visuals | #1 | 4.082 | 5.000 |
Overall | #1 | 3.266 | 4.000 |
Story/Narative | #2 | 3.266 | 4.000 |
Overall | #3 | 2.449 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Congratulations on getting first place. It's a shame this jam had so few submissions/so few people to check out your game. If you want more people to play and give feedback, Feedback Quest Jam is coming up in a few weeks and they accept already published games. I have joined these jams in the past and got a lot of good feedback.
Hi. I enjoyed the story and look forward to the conclusion. The world building was very rich and detailed.
The game itself was a bit of a hassle to install since I had to install Visual C++. It also put my GPU up to 100% for some reason when the game was running, which really slowed things down, though I don't know if there's any way to prevent that.
Hi, thank you for the comment and the sincere considerations.
Honestly, I do not know why Visual C++ was required, I will try to understand it. Regarding the use of the GPU, it is probably because the game was made in Unreal Engine and I did not have time to optimize or exclude non-essential components to the game.
I'll try to fix it. Thanks
Glad to know you might be able to fix the GPU. I've never had anything put my GPU over 20%-30%, at least not for the entire duration of a program running. (Yes, I have Task Manager open way too much XD). I have played Unreal games before, but never had to install Visual C++. Visual C++ also appeared to install through my Epic Games app, leaving me to wonder if the game would have worked if I did not have it installed.
Good luck finishing the game!