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Desert Racer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #15 | 2.941 | 3.500 |
Audio | #15 | 2.801 | 3.333 |
Overall | #17 | 2.801 | 3.333 |
Overall | #18 | 2.633 | 3.133 |
Visuals | #20 | 2.661 | 3.167 |
Story/Narrative | #21 | 1.960 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Things I liked:
The gameplay:
Gameplay was simple but still engaging.
The bird:
The swooping bird was an interesting twist and a fun challenge.
Things I disliked:
Other than having less hearts on the track, there didn't seem to be much increase in difficulty as the game progressed.
Synopsis:
A well-executed arcade racer.
Thanks for your entry. :)
The issue with a difficulty curve is that, for the game to look realistic, everything needs to move at the same speed as the road. Currently, hearts no longer spawn past level thirty, birds spawn more often further through the game and coins spawned less as well. I will try and make the difficulty curve better though (perhaps I could just speed up everything, including the road).
This was the first game I has seen that was done in python, very cool. Sound effects and background music where great and I am a big fan of the hawk. Simple and sweet, it was very sad when my car died. Great work!
Thanks!
Overall good game.
Thankyou!
A fairly decent classic of a game. The mechanics that are there work well. I think the eagle screeching does kinda get annoying, especially with how often the eagle spawns in.
Am I correct that there was no engine used to make this game? I saw unpackaged, raw assets and an exe, which suggested this is a fully custom coded game build… if so, I am quite impressed with that! That’s a rare thing these days!
If you are interested in watching some random internet slub play your game, I did play while live streaming recently.
Thanks for the review! You are right - I used no engine to create this game. It was all done with python and pygame (which is easier when starting but can be hard to make fast). Do you have any suggestions for how to deal with the eagle screech?
In regards to the eagle screech, the two best options I can think of is either have multiple different eagle screech audio recordings (which is probably really hard in this particular jam) and randomly play one of them every time the eagle spawns. Alternatively, you can use the same audio, but maybe pitch it higher or lower randomly so it sounds different than last time it played. You could also mix both options for the most variety.
Thanks! I've just watched some of your stream. I think I will implement some code to make sure the coins don't spawn on top of the obstacles, however in play testing (since I implemented pixel perfect collision with masks) it was possible, yet challenging, to collect the coins and hearts that spawned on top of the obstacles. You had to utilise jumping at the right time.
Another thought: The eagles come in less and at random intervals so that they feel more special when they do appear.
I might make it slightly less - however eagles are a large part of the difficulty curve of the game. Nice suggestion though! I'll try and implement additions when the jam ends and upload a new version. I'll also probably add the code for anyone interested.