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A jam submission

Super Maya And The Red DotView game page

[OpenGameJam] Mayan (little) puzzle platformer
Submitted by meadjix, Solmir2000 — 3 minutes, 4 seconds before the deadline
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Super Maya And The Red Dot's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#93.0513.667
Graphics#203.1433.778
Theme#302.4963.000
Overall#322.5893.111
Fun#332.3112.778
Mood#342.2192.667
Humor#381.8492.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Source code
https://github.com/alelievr/Open-Game-Jam-1

Tools used
Unity, Gimp, PaintStomStudio, VisualStudioCode

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Comments

Jam Host

When I try to launch the Linux build (on Fedora) I see this message and the game doesn't launch:

Player data archive not found at `/home/mwc/Downloads/SuperMayaAndTheRedDot_Data/data.unity3d`, using local filesystem

Any ideas?

Submitted

Under Arch I get the same message but the game runs without a problem. Maybe you're missing a library? Try this and compare the results:

nassi|nirvana|~/Downloads ldd SuperMayaAndTheRedDot.x86_64 
        linux-vdso.so.1 (0x00007ffc46fb4000)
        libdl.so.2 => /usr/lib/libdl.so.2 (0x00007f33efc8b000)
        libpthread.so.0 => /usr/lib/libpthread.so.0 (0x00007f33efa6d000)
        librt.so.1 => /usr/lib/librt.so.1 (0x00007f33ef865000)
        libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0x00007f33ef4de000)
        libm.so.6 => /usr/lib/libm.so.6 (0x00007f33ef192000)
        libgcc_s.so.1 => /usr/lib/libgcc_s.so.1 (0x00007f33eef7b000)
        libc.so.6 => /usr/lib/libc.so.6 (0x00007f33eebc4000)
        /lib64/ld-linux-x86-64.so.2 => /usr/lib64/ld-linux-x86-64.so.2 (0x00007f33efe8f000)
Developer

This message is not an error, try to look in the log file here: ~/.config/unity3d/CompanyName/ProductName/Player.log

Jam Judge

Beautiful graphics! I included it in my Open Jam compilation video series, if you’d like to take a look. :)

Submitted(+1)

Not so little platformer with an almost 800MB download x).

The controls could've indeed used some work (I had a lot of trouble with those platforms) and there were some oddities here and there (I beat the last level by falling off of it?). I also couldn't figure out what to do with the marks shot by the jukebox, and just completed level 2 by walking to the end with 1 of those blue orbs. I liked how the levels were different though, both visually and mechanically (even if level 2 was a bit... busy to my liking).

At first I was super confused since clicking a number + mouse didn't seem to do anything. Then I realized that it was the same bug I had with a previous game, where if I started the game in fullscreen it would not update the mouse position at all. Windowed mode worked fine under Linux though.

Jam Host(+2)

Hey Medjix!  I just finished playing your game and I was really impressed!  Very beautiful graphical touches like how the platforms warp in across the screen and the little particles floating around.  I also really like the paralax scrolling.  Very appealing visual design overall!  Things I think could use improvement is that the first level puzzle could be easier.   I felt like maybe this was 5th level difficulty to start.   Maybe adding a few more easier levels are the start that introduce each game element.   Really strong entry! Well done!

Developer

Thanks a lot ! 

We spent a lot of time on level design but without thinking about difficulty so there is no easy level, I think too that adding an intro level will be a good idea.

About the parallax scrolling, it's just a perspective camera with elements at different z indexes. This is not the best solution because it create some physic issues but it does the job.

Submitted

Well, that was weird.  The narrative is a little unclear here (and I think i glitch beat the last level?).  My big issue was how slide-y everything felt.

Developer(+1)

Thanks for your comment ! We don't really thought about narrative or introduction and we are still looking for it x). 
About the glitch, we forgot to link a door to the beginning of the level so it trigger the end of the game ...
For the character controller we don't get the time to configure input interpolation which causes this slide-y effect, sorry about that. That was our first game jam, we will be more prepared for the next one !