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A jam entry

Magnaquard (Open Jam 2017)View game page »

Fight aliens with a huge human-like robot.
Submitted by librorumque (@librorumque), kostik1337 with 3 hours, 16 minutes before the deadline

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Visit Magnaquard (Open Jam 2017)'s game page


CriteriaRankScore*Raw Score

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Source code

Tools used
Urho3D, Blender, jsfxr

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Jam Judge(+1)

Very nice graphics! I included it in my Open Jam compilation video series, if you’d like to take a look. :)


I agree with most things caramelcode already mentioned. I think the super high score per enemy was fun though, but you could've just implemented it by having enemies give single digit points and then appending the zeroes when printing the score :P. Of course more of everything would've been nice, but for a game jam I'd say 2 enemy types is pretty decent.

I also tried to abuse the leaving a mark -> go below the screen -> activate mark and repeat pattern, but the enemies ganged up on you pretty bad if you just hid, so it didn't work too well. I would've liked it if the robot felt a bit more powerful and the mark as a special attack felt quite random as to how effective it was.

Played the Linux version and everything seemed to be in order. The music was fitting too and the sound effect surprisingly didn't get too annoying.


Thank you for your feedback! Score was implemented at the very last moment of the jam, so we did not have time to test it enough (well, it is pretty nice exercise that int is not always enough to store values =\).

Jam Host(+1)

Wow!  This game is so much fun!  

Things I liked:

  • The 3D models are excellent!  That is a sweet robot!
  • The game is fun to play,  I wanted to keep playing
  • I love bullet hell games and this has elements of that

Suggestions for improvement:

  • Is the sound track broken?  I felt like it needed music,  you mention songs in the credits but there is no music.  ( was using windows build )
  • The point value is way to high for enemies.  I would recommend making it 100 or 1000 per enemy.   The point value is so high for the enemies that it causes an integer overflow error and the score turns negative 
  • I really like the idea that you are on a mobius strip,  it would be cool if this was more obvious,  maybe a mini-map of your location on the strip.
  • Levels and a boss would be cool!
  • A way to heal

Overall this is a great entry and could be even more fun with some more polish!


Thank you for your feedback! Indeed, missing music is a bug, I'll try to fix it in the nearest future

Will you be fixing it during the rating period? I would like to try this, but I wonder if I should wait for the version with music.


Check it again, all builds are should be fixed now

Jam Host

Thanks for fixing that!  I just played it and the music is great!