A Fair Court is an interesting game of Courtly intrigue and conversational combat. Using a set of D6, character creation is quick and painless. Roll for individual stats, and the character is done; there are very few ways that could be made any easier. The game itself is done with a bizarre but easily learned combination of texas hold'em, go fish, and War.
The system is fun, and the only problem I have with it is that some things are worded in odd ways, taking a second or third read to piece together what it's trying to say.
This would be a really great way to spice up your social encounters, or even on its own as part of a Political Campaign where players are trying to get their policies passed by royalty or something.
A really cool game, with a great concept! My Dave just did strange movements and dances while waiting for the cultist-people to think the vengeful spirit was gone (he was summoned to defeat an assumed ghost, even if Dave doesn't believe in ghosts). It was pretty fast and Dave was quickly able to go home to watch his favorite TV show.
→ 1 page. requires 3d6 and writing materials. can be played solo or duo. You are Dave, an average human. Except that when people miss their incantations, it's not a demon they're summoning: it's you.