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The difference between getting killed and killing are razor thin. These margins need to be bumped up a bit. Other than that solid effort.
Check out my review of your game at https://www.twitch.tv/scalphamission !
Thank you ScalphaMission!
Thanks for the review on Twitch. We did make the music ourselves and I appreciate your comment on that :). We might have gone a bit overboard with the difficulty. Perhaps making a similar mechanic to Hotline Miami where you can aim with the mouse would make it easier instead of using a "4 directional" method of aim (WASD). Could tweak the timings too.
Thanks for your input!
You have 60 seconds to escape the prison before reinforcements come your way.
Heavily focus on your movement ability (WASD), and quick reaction times for attacking (LMB). Movement is a crucial weapon in your arsenal. Make sure to quickly turn and side-step when you attack.
In this One Minute Jam, we wanted to make it as action packed as possible within the 60 seconds. So, we really focused on gameplay, and it's mechanics. We were going for simple, smooth, but satisfying. Let us know what you think!
Here's some backstory:
Stuck in the cold chambers for so long, you can't recall the year. You got dragged into this dump for 'misconduct', but you remember nothing... THEY have been depriving you of food for what seems an eternity. Why would they keep you down here?
The organization behind your entrapment is getting complacent. They start visiting your cell frequently. You see a way out. You make sure to look weak when the sadistic guard comes in for your daily beating. Waiting for the right day, the right moment, you pounce.
- "I am the Juggernaut, bi*ch"
Now you must escape!