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A jam submission

The Beauty Which only Beast KnowsView game page

Submitted by Akua (@Sw_Si_Creations), pumpkin spike (@PumpkinSpike) — 2 days, 2 hours before the deadline
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The Beauty Which only Beast Knows's itch.io page

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Comments

Submitted (2 edits) (+1)

I’m still mid-game so I will add my feedback gradually.

UPDATE: I finished the demo! I completed my feedback.

Story

  • Intriguing. I’ll wait to see more.
  • Ah, it was a demo, so I still wait to see more! But I see a pattern about how choices influence perception and sprites. I especially like the subtle change at the end, makes me curious about the rest!

Character art

  • Gorgeous! The character art styles & designs are very striking. The Beast has a very peculiar design too.
  • Mei’s dress when she goes out of her room is also impressive. But I wonder where she got all these decorations from… ?
  • Mei’s eyes were more surprising to see in the flashback. Maybe because her eyes take relatively more space on her head when she was a child. Or because sometimes people modify their eye shapes as part of make up, and make up is less common on a child. In fact, I wondered if it was part of character art style at first but when Jian appeared it was clear that it was not. So it must be something specific to her, to indicate the beauty everyone mentioned I suppose.

Background art

  • overall very pretty, esp. the crystal scenes
  • there are some rough edges though, like the patches of snow on the cave/building entrance / hall BG
  • maybe an extra BG for scenes inside rooms (when eating, in bedroom) would be nice, as the default palace BG with snow shows an open area (I also had issues on my game due to lack of planning so I have many scenes with a black background… so I understand, it was either this or reusing a BG that doesn’t exactly fit)

UI

  • Very nice! Cool customization of menu with label backgrounds!
  • Texture style is a bit irregular: for instance, the dialogue box uses “materialistic” textures with precise lighting for the fruits and clean outlines around the vines, while the BG use paint brushes with no outlines nor detailed textured/lighting
  • Issue: when opening History before first dialogue (from the main menu), it shows “The dialogue history is empty” uses default font in bright red, hard to read on brown background and mismatching theme