I just started playing, but as with the other games I’ll start adding my feedback gradually. I don’t remember how the original matchstick tale goes, so I’m just going candid on this one!
Overall
interesting premise. Maybe the start felt a bit slow to me, but it was clear what the MC’s problem and their mental state are
UI
when no name is displayed, the text feels too low where there are 3 lines, it should be offset up a little. But I noticed that’s a common issue with Renpy dialog box I had myself… I only “fixed” this on my previous games by moving the name box higher so it doesn’t eat the dialog box too much… Otherwise, you may need a condition in the dialog box screen to change offset based on whether a name exists or not (see last screenshot on game page)
one of the sentences seem to go over 3 lines, it ends with “all you pull up” suddenly, I think the 4th line is hidden because it went below the screen
Choices
in the first choice, if you choose to “push him back” it has no visible effect as you immediately join the common branch (also met by the other choice). It may be nice to have a few sentences about trying to push him back, whether it actually succeeds or not (e.g. you try to push him but your hands go through his body, ugh)
Comments
I just started playing, but as with the other games I’ll start adding my feedback gradually. I don’t remember how the original matchstick tale goes, so I’m just going candid on this one!
Overall
UI
Choices