I liked the puzzles. Not super hard but I loved that I could switch and I also liked the limited moves. It created a motivation and goal to solve the puzzle within a certain number of moves. I thought it was used in a clever way and made the challenge factor just right. The only additional thing that would've been awesome, would've been a quick guide for game play on the title screen.
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Into The Grinder's itch.io pageComments
Nice job on this! It was a really fun puzzle game. I was a bit confused on level 3, I had to restart several times before I understand how to switch frames, but once I got through that I made it to the end. I love the artwork and music combo you chose, seemed to fit the computer vibe! At times I did get confused where the character was when I started, so maybe there is a way to help distinguish where the character is. Sometimes I would have to burn some energy just to know where I was. But overall, really loved this game. Nice job!
Very cool puzzle game! I like the mechanic of picking up new frames and switching between them, Nice job!
Unfortunately, my computer can't play this. :( Keep getting a .dll error. Tried to fix it but it still won't run. :( Was looking forward to playing! Might be because I am running WIN7? not sure.
Very nice little puzzle game! The graphics and audio were great! I am always a fan of doing the tutorial by actually playing the game! Good work! A few thoughts:
- Was a bit too easy. I messed up a good number of times but still had plenty of energy to run around. I think the energy levels could be tightened up a bit so that players must find the most optimal route.
- I think it would be a nice addition to have a prompt or a description somewhere telling the player what each frame or suit can do. I ended up wasting a couple of steps because I didn't realize only the "tube" frame could go over water. Might be a nice little addition.
- I think some story could do it justice! :)
Overall great job! Would love to see it expanded! :D
No problem and no worries! That actually makes a lot of sense to give them more time and let them find their own way. I think if you tightened it up and had enough people playtest and find the most optimal routes that would give you the best results for a balanced middle ground. Keep up the good work!
I like the idea of picking up frames and switching frames to overcome different obstacles. I think this idea has a lot of potential if you decide to expand it into a bigger game.
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