Graphics are interesting, but
I suppose more green in the color pallette would have helped to make the game more vivid.
Also, i am not sure if i like the 'if you get hit you slow down' mechanic.
Have not seen that approach before though.
Criteria | Rank | Score* | Raw Score |
Does it implement the theme well? | #62 | 3.024 | 4.000 |
Was this legitimately developed during this Jam period? | #64 | 3.780 | 5.000 |
Overall | #81 | 2.835 | 3.750 |
Does this beat boredom? | #103 | 1.701 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Graphics are interesting, but
I suppose more green in the color pallette would have helped to make the game more vivid.
Also, i am not sure if i like the 'if you get hit you slow down' mechanic.
Have not seen that approach before though.
Well, original idea was, that you escaping from some kind of enemy. If you slow down enough you are caught.
Jump system is not good and i find it hard to avoid some obstacles. That's why slow-down system was in "final" version
Color palette was selected to make contrast with player.
In last days of development i added this green biom, cause i thought that game was to dark.
I gave up few ideas, to submit anything.
Anyway, Thank you for your feedback :D
Leave a comment
Log in with itch.io to leave a comment.