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A jam submission

Slingshot!View game page

Prototype for week1 game
Submitted by Xi Peng, joycehuang, jeffzhkw — 7 hours, 45 minutes before the deadline
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Slingshot!'s itch.io page

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Comments

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What did this game do well?

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I like the music effect when the ball hits. It feels satisfying to see it hit multiple targets. It's very addictive.

I like the idea of an object using the orbit of a planet to slingshot itself to the goal.

I like the freedom of being able to skip planets in order to reach the blue planet. I also think the base concept is neat.

The game does have a clear objective and it captures the theme of minimalism very well (just using circular shapes) and minimal use of colors.

The core mechanics are simple and easy to figure out without any explaination. Relaxing to play

the rotation felt smooth.

It's impressive that this game was able to somewhat simulate universal gravitation. I liked the idea behind the game and the camera movements are cool.

Very creative game. I like the gravitational pull feel.

I liked the concept of trying to fly into another planet's gravitational pull.

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What could this game have done better?

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I think this game should be more rewarding when the ball hits the first target.

I think that the game could improve by having it so that the player doesn't have to crash into the planets to enter their orbit, but rather can be pulled in by passing near them.

With an expanded physics engine (one that actually simulates N-body gravity) this game can easily become more 'flowey'.

Alternatively making the collision radius the same as the orbit radius can sell the effect better.

The game is a little hard to navigate and unclear what the spacebar really does. The game could also randomly position the planets every game play to make it more entertaining.

More challenging design or levels! maybe even an endless level where the objective is to get as far as possible.

First of all, game is not running anymore on webpage.

Interface is too simple contains new 0 information, no idea how to play

Unwanted movement exist in game, not sure if it's intended

Some of the movements were awkward. Specifically, it was hard to predict what direction the player character would wind up going in and hitting the planets to enter the was a little weird.

Would've liked if the moon moved faster around the planet. Also, if the moon didn't require a planet collision to enter the planets pull it might have added more juice.

Sometimes you would miss the next planet by a hair, and you wouldn't get caught in the planet's pull. I think it would be better if the ring that you used to orbit a planet also counted. Also, the trajectory that the ball launches when you press space doesn't always seem to match up with where the ball was in orbit.