Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

GretelView game page

A game made for the NotMoe Game Jam, theme is 'Lost'
Submitted by Roman.Sedition, gabb101
Add to collection

Play Gretel

Gretel's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#14.0004.000
Theme#14.0004.000
Audio#23.2503.250
Overall#23.7003.700
Innovation#33.2503.250
Graphics#34.0004.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Does your game deal with any potentially upsetting sitatuions? If yes, in what vein?
No

Does your game include any flashing lights/screens that may affect photosensitive people?
No

Did anyone else work with you on the project? Who?
Gabbie Miller (Art)

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Pretty good prototype, here's a few things I noticed:

  • The candle burns down when the explanation text is up, maybe add a pause/menu screen so you start the game when you are done reading?
  • Since the player's starting point  is around the middle of the map. anything behind the camera may be missed by the player

Still a pretty good game, the models are simple and effective, especially with the shadows

Submitted(+1)

This has a lot of potential!

Submitted(+1)

The animations and models are great, and I think it embodies the "Lost" theme really well!

HostSubmitted(+1)

Had a lot of fun with this one. The mazes are fairly large and very easy to get lost in, as per the theme, and the graphics were well made.

One thing I was a big fan of was the diameter of the light in relation to the size of the corridors, it meant that you'd have to move left and right (burning the candle down) to see all paths or barrel through and potentially miss something.

My only complaint would probably be the placement of goal, occasionally it seemed to spawn in such an obscure location that the game was fairly challenging and other times it appeared right around the corner from spawn. Not really a major problem though.