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Froze In Light's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #1 | 4.636 | 4.636 |
Completeness | #1 | 4.818 | 4.818 |
Quality | #1 | 4.545 | 4.545 |
Overall | #1 | 4.667 | 4.667 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The obscured admosphere, varied enemies, and a dying person at the end of the level paint a bleak image of the world at large and constantly put players under pressure. This makes clearing a level feel satisfying.
The only solace the player has is the flashlight, and the ability to point in six directions opens up to unique level designs.
The light at the end of the final boss stage and seeing it staying motionless is the ultimate payoff,10/10.
Thanks Dwursteisen! I initially wanted to use the mouse as the light direction, but the Nokia 3310 limitations made me rethink the control pattern. I really wanted to have independent player movement and light direction which allows enemies to come from different directions at the same time. Glad it turned out well!
Best game I've played so far in this code jam! Great idea, smooth implementation, captivating story and great level design! Impressed!
This was really great, you clearly put a lot of work into it and I thought the mechanics were a very clever take on the jam's theme!
Great game! Particularly like the idea to separate the movement and torch controls. Got quite tricky to progress as more enemies got introduced but really enjoyed it. Well done
What a gem! Having the light with it limited range and angle was genius, and it's a nice touch both the small aura of light you have and the way the level lights up after a death to give you some hint when you die. Really well polished and put together. I did have the bird get stuck in it's introductive level (near the ladder) and I think the level where spiders was introduced was a bit too much; we got traps, spiders, and double fast monsters all brought on in the same level, and it was a bit overwhelming. That combined with the drop into the start of the level felt a touch mean to my estimation. Still, my current favorite of the jam. Looking forward to more of your stuff in the future!
It's a good idea to separate the control of light from the movements. It feels nice. A very interesting way to upgrade the mechanics of freezing light thanks to different enemies. The detailed story also deserves praise.
Very nice atmosphere and story. Cool different enemies, and nice gameplay mechanic. I felt the game got too challenging about at the point of first traps. Good job!
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