Graphics are very nice very nice but the game lacks game feel.
I suggest you watch "Art of Screenshake" conference by Jan Willem Nijman
and "Juice it or Lose it"
and "Secrets of Game Feel" by Game Maker's Toolkit
Criteria | Rank | Score* | Raw Score |
Most Intense | #53 | 1.583 | 1.583 |
Most Emotional | #61 | 1.375 | 1.375 |
New Perceptions | #63 | 1.708 | 1.708 |
Most Peaceful | #63 | 1.542 | 1.542 |
WTF? Is this art? | #64 | 1.708 | 1.708 |
Together Alone | #71 | 1.333 | 1.333 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
I like this top down rendition of Dust Force. Lovely concept and definitely a neat take on a theme.
I really like the assets and the art style! However, I couldn't hear any music on the Windows build, do you guys know about that bug?
I feel misled by the cover art :P
I wish there were more levels, the player attack animation is also a little hard to understand.. I cant really figure out where the hitboxes are and I ended up getting the enemies using the projectile. I mainly felt that feedback was missing, I didn't feel like I was "in" combat.
Thanks for your comment! These are all valid things, I was trying to make something where an indicator would show where the mouse was from the player as a sort of "attack" direction. The artist who made the artwork is also skilled in making still pictures or like cover art, but not animations which explains the awesome cover art but lacking animations.
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