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squid mania's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #33 | 2.475 | 2.625 |
Theme + Limitation/s (if any) | #47 | 2.239 | 2.375 |
How Fun | #53 | 1.650 | 1.750 |
Quality | #59 | 1.650 | 1.750 |
Overall | #60 | 1.532 | 1.625 |
Gameplay | #63 | 1.296 | 1.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Dev Experience? (in months or days)
1 month
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Comments
The concept is nice but the enemies randomly die or I lose the game, the usage of the word "noob" I consider as inappropriate considering that people maybe want to check out the level building as well which is probably impossible without making progress due to a buggy killing system but in general a good idea and good first work after one month.
A bit buggy but i like the concept
This is a pretty poor game to be honest.
The movement physics are slippery, jumping is too snappy, there's no logic to how you kill the enemies, the visual/aesthetic design is very basic and there's no animation.
There's no instructions in-game or outside of the game on how to play either; I had to guess you moved with WASD or the Arrow Keys and wasted time hitting random keys assuming there was an attack for killing enemies.
There also isn't any attempt to try a distinct mechanic based on the theme.
The menus and the audio are the best things about the game and those are still basic.
You can do better than this.
Hi, may I ask if you used Godot for this one? The buttons look really familiar.
Good job with the game considering your experience.
I believe that the game would benefit from a more tight controls, slightly less slippery or slower movement but I think that this was an intentional design decision.
yaa I used Godot. And that movement wasn't intentional i just couldn't find a way to fix it
Oh, let me know if you need help fixing this. I'm also using Godot for my game.
Well done! Not gonna lie, i still dont get how the enemies die haha