Hey team!
I'm so sorry for the late feedback!
Some things to consider:
- Love the art! I would suggest adding a background and possibly some lighting to make the world feel more immersive, but for a short game jam, you guys did great!
- You guys did a great job of creating mechanics for tethered characters. The only thing I would suggest would be making the "throw" key bind something other than the spacebar.
- I love the idea of waking the grandpa up, but I don't know if it really added a lot to the game. Perhaps it would be cool if you could use the environment to wake him up as opposed to just clapping? There were a few times too where I would accidentally leave the backpack, and would constantly have to wake him up, so maybe implementing a cooldown system would be good too!
- I think you guys have a pretty solid game here, but it would greatly benefit from some polish. There were a few times where the character would get stuck and the only way to continue would be restarting the level. It's great that you included that as an option, but I think most of the occasions where the player gets stuck were the result of level design issues (getting stuck didn't seem intentional).
Overall, great job on your project! You did a fantastic job for a such a short period of time, and the tethering mechanic is really impressive!
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