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A jam submission

Wild Card - The Asymmetrical 2-Player Wolf Pack Building Card GameView project page

Here is me and my friend's submission at QGJ, an asymetrical card game about a pack of Wolves for Tabletop Simulator
Submitted by HELIX Studios (@HELIXTabletop) — 2 hours, 55 minutes before the deadline
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Wild Card - The Asymmetrical 2-Player Wolf Pack Building Card Game's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#333.8735.000
Originality#613.8735.000
Style#653.8735.000
Adherence To Theme#763.8735.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Really neat concept, I love it! For feedback, the only thing I can say is that probably you should switch out some fonts. In the rule book especially ,it's unnecessarily hard to read. As a small tip, there is a reason every big game uses one of 5 Fonts mostly :) I hope more people play this, but of course it's tough, because it's a 2 player card game and requires TTS.

Developer(+1)

Hi! Thank you for your feedback! We'll definitely consider this if we create a polished version of the game. The rulebook was made in less than an hour and I must confess I didn't really think about the font, it looked neeat on my screen but I didn't realise it may be a little hard to read unzoomed, I'll correct it for the next version ^^ We'll also try to provide a single-player version someday, as this was orignially what we planned.

Submitted(+1)

Great, looking forward to that! Again, it's a shame not many people will be able to experience this. It's the rough and unappreciative reality of Game Jams sometimes haha, a blessing and a curse. I actually bought a friend Table Top Sim just so we could play this. But I'm sure you where fully aware that this will probably not be the No1 Rated game on this jam just because of the barrier to entry alone. And I commend that bravery, highly!

Developer

Thanks ! Glad at least two friends could discover our games, it's all a beginner in game jam design would ask for I think ^^ It was our first game jam together and my friend's first ever game (I'm already working as an RPG game designer but never created anything else), so yes we obviously didn't expect our game to be played by thousands of people. But as you said it's how game jams work and the simple facts that we managed to release the game and that you and your friend could discover it are enough to make us proud and happy about our weekend !