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A jam submission

Nyck - The BeginningView game page

Submitted by D4f Games (@D4fGames), lythande (@LythandeLister) — 6 days, 2 hours before the deadline
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Nyck - The Beginning's itch.io page

Type of Submission
Point & Click

Genres
Point & Click, Narrative

Is this a solo jam or a group submission?

Solo
Group

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Comments

Developer(+1)

Please note that as the prologue is still in development, there might be a few bugs and glitches along the way. But fear not! Your feedback and support during this jam will be crucial in refining the game and ensuring a polished final release.

Thanks for your help! :-)

Submitted(+1)

Great art style with slick and fun point-and-click mechanics!

I made a few notes for critique and bugs I noticed:

- During dialogue, it would be nice if each major character had a unique color to their name.  It gets a little disorienting when they all have bright-red names when they're speaking, but when they say someone else's name it's blue.

- On that note, I'm not really sure what the pattern is behind certain words being colored green in dialogue.

- Movement is a little slow - it would be nice to be able to run!

- When you mouse over the perfume, the tooltip says "Parfum" - seems like this got missed in translation.

- When I talk to Marc, his name changes to Doug.

- Some of the dialogue is hard to follow, possibly due to translation.  For example, when you interact with the barman: You can ask "Are you hugry?" (misspelled "hungry" or "angry"?) and the bartender replies "Of course, what questions!"  I'm not really sure what's being communicated here to be honest.

- This is mainly personal preference, but I find a bit of the side dialogue to be rather banal and doesn't add much to the characters or story. Instead of something simple like "Are you hungry?" "Of course I am!" it would be cool to be able to find out something more pertinent to the character or story.  For example, even just asking the bartender something like "How long have you worked here/owned this establishment?"

- The transition between scenes is jarring and abrupt.  I think it would help to include some kind of visual indicator that you're moving from one physical location to another, plus maybe some text or dialogue that indicates the shift in perspective from Nyck to Owen.

Overall this is a great little prologue and I think the full game has tons of potential to be an awesome point-and-click experience!

Developer(+2)

Hello Witching Metal,

Thank you so much for your feedback, for taking the time to express your thoughts, and for testing the game!

Unfortunately I have had little time for details and there is still so much to do.

PRECIOUS Observations.

Thanks again! 

Have a good day!