1/19/2016, COMPLETED! Check it out!
Alright, I'm gonna make a Dev log thread like the cool kids! So many people are diving into gamemaker/Unity/frickin' hardmode code, I feel a bit intimidated! I'm keeping my game as simple as possible. I have a full-time job, a hellish commute and freelance work- so my main goal is to finish a game, and move onto something else feeling that much more accomplished!
My game's a little Twine Interactive Novel about two monsters on a couch discussing their relationship.
The writing portion of the game is going to be the biggest challenge- I haven't written anything except generic corporate copy in years.
- relatable inner dialog for the player character
- believable casual dialogue for two '20 somethings'
- Word count isn't to much of a big deal for me- I adore the 'bit size' passages many twine games have. But I'd like to hit 2.5k or so!
- Avoid Male/Female coding
The last one is one I'm not sure I can fully achieve as a novice writer- but all of us have a tendency to 'write what we know' so I wanted
to throw one challenge at myself to keep my brain from getting too comfortable.
The visuals will be super loose .gifs. Likely even looser than this.
- roughs for every Twine Node
- 20 loose .gifs!
- Try to have at least 5 have some 'complex' movement