whoa yes i love the black contour! also aahhh nice first animation omg!! i can't wait to see your walk animation :3c
Looks good

All animations for Straw's movement are done. I decided to add a background and change the sprite for the walls. I'm probably going to change the background at some point, and I'm definitely going to change how I handle the walls. On a related note, does anyone know if there's a keyboard shortcut in GameMaker that lets you place objects in a sort of "brushstroke" way?
Hello Yes I Have Been Working

I've been working on a lot today actually. More than I thought.
1. Save point: currently works well enough that you could almost say there's gameply in my game.
2. Bullet: does its job and animates. It doesn't move yet, but it "kills."
3. The First Enemy: is just a sprite. I does absolutely nothing right now.
p.s. @Alamantus You were half right. The shortcut is now shift+ctrl+left click. Thanks for helping out!
They Move

Enemies now have animation! It's kind of hard to see with the gifs frame rate, but it's there. Next up is building the level.
I actually spent part of the day tweaking the animation thanks to some unofficial QA testing from my old high school friend. He has a youtube channel where he posts some Smash Bros. stuff if you're interested in that. (https://www.youtube.com/channel/UCk1i88YKr6X9-IcL09FMdEw)
I've got some stuff to do tomorrow, so I won't be able to get much done. But...
Sunday,
Sunday,
Sunday,
I'm going to make this thing look like an actual videogame!
End of the First Week
I got more done yesterday than I thought I would.- Fixed a collision bug that would stick you to walls
- Adjusted the collision boxes of bullets so that they will hit you before they kill you
- Tweaked some variable to make jumping feel good(it feels pretty good now)
- Added in a formula that automatically adjust the image speed of Straw's run animation to make it not look like skating
None of which would show up in a capture. So, today I'm gonna hangout in the discord room while I work on making a level.
Let's work hard! ( ._.)-b
Trust Me. I Did Something Today.
At this point, screenshots are going to be a little more sparse. I want to keep the layout of levels secret so that they're a surprise when you get to them. But, I did finally get to do the first pass of level 1's layout. Which brings me to my to-do list...
1. Set up the architecture for multiple levels.
2. Create a Title Screen and Victory Screen. (maybe some type of cut-scene too)
3. Sound. I've got a site that I can use to generate some sound effects, but I don't know what I'm gonna do for music. or if I'm even going to be able to put in music in time.
Oh well. I guess I'll figure that out tomorrow.
All three levels are done (with a surprise in level three >:3c). Victory screen is done. Here's a sneak peak.

The game also has sound and public domain music(The Smiler by Percy Wenrich). The game is now in a shipable state even if the average playtime is going to be about 5 minutes. Edit(1/14): less than 2 minutes
Tomorrow, I'll see if I can work in an "opening cutscene."
and then
Submission.
Good Luck Everyone!