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[Devlog] Powerhouse of a Cell - (by FacemeltingSolos & MaryHamerMusic)

A topic by MaryHamerMusic created Jan 29, 2020 Views: 336 Replies: 8
Viewing posts 1 to 9
(3 edits)

DAY 00
(Friday, January 24, 2020)

Creators: MaryHamerMusic and FacemeltingSolos
We're both primarily musicians/composers, but want to get a better understanding of the inner workings of games!

Made concept:   Super-hero girl White Blood Cell takes on germs to prevent her host from getting a cold!

Type of game: SHMUP

(1 edit)

DAY 01
(Saturday, January 25, 2020)

- FacemeltingSolos -

  • Made hero concepts
  • Made enemy concepts
  • Made cinematic storyboards

- MaryHamerMusic -

Named the enemies:

  • Potato Man
  • Beholder
  • D20
  • Cheat-o
  • Anger-blob
  • Dumb-o

----------

IMAGES:

- FacemeltingSolos




(1 edit)

DAY 02
(Sunday, January 26, 2020)


- FacemeltingSolos -

  • Player animation (breathing/at rest)
  • Potato (bad guy) animation


- MaryHamerMusic -

  • Cheat-o (bad guy) color palate
  • First frame of Cheat-o (bad guy)
  • Background color palate
  • Test frame for backgrounds 
  • Potato Man (bad guy) color palate  (used by FacemeltingSolos)

----------

IMAGES:

- FacemeltingSolos-

Player animation (breathing)

Potato (bad guy) animation



- MaryHamerMusic -

Cheat-o (bad guy) palate and first frame:





Background color palate & test frame for backgrounds :




Potato Man (bad guy) color palate (used by FacemeltingSolos)



DAY 03
(Monday, January 27, 2020)

(Nothing done)

DAY 04
(Tuesday, January 28, 2020)

Settled on name (Powerhouse of a Cell)

Started Devlog

- FacemeltingSolos-

  • Potato Explosion animation
  • Player Fire while at moving
  • Player fire while at rest
  • Player bullet

IMAGES:



(3 edits)

DAY 04
(Wednesday, January 29, 2020)

- MaryHamerMusic -

  • Made more backgrounds
  • Broke all background pieces into individual sprites
  • Complained to "management" about how images aren't working on the itch.io site (haha) =P
  • Made Intro Screen (with title, start and quit buttons)

- FacemeltingSolos -

  • Started Godot training and implementation
  • Imported player sprite sheet and defined animations

Images:

Broke background into individual pieces like these:

 



Title screen:


Sprite sheet (If you can't see her, switch to Dark Mode in itch.io settings)


DAY 04
(Thursday, January 30, 2020)

- MaryHamerMusic -

  • Changed title screen art
  • Broke out title screen sprites
  • Made Parallax backgrounds, moving at different speeds

FacemeltingSolos

  • Made Potato (bad guy) sprite sheet


IMAGES:

New title screen art:

 Parallax background layers:

Potato (bad guy) sprite sheet:

Host

the visuals for this are soooo lovely! i dig the halftones a lot.

Submitted

Mary stopped updating, lol. Maybe she can dump it all up here tomorrow or something.

Anyway, the game is done-ish. You know, as done as novice programmers with little time can achieve, haha! 

Here's the game! It's a retro shooter, and that's about all you need to know, I suppose!