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[DEVLOG] Date Night Diner

A topic by Mocadium created Feb 04, 2019 Views: 451 Replies: 43
Viewing posts 21 to 29 of 29 · Previous page · First page
Submitted (3 edits)

Working on those goals I set yesterday, didnt get as much done as I wouldve liked, but still completed some goals regardless!

First of all, Got the moods into the game!  (sorry, havent really got a good GIF for that...)

Second, Ive got money in the game, and tipping works based off of the couple's experience and service (based on the mood):



Third, as you might be able to see quickly in the GIF above, I've drawn a few foods into the game!

Right now I could only think of four:


Please let me know some more dinner date meals that I might be able to draw in this resolution! Its very tricky to make something look like a food when you only have 8x8 pixels to work with!

Lastly, I've added in an extra hazard, Fire!! In the Kitchen!!


I might not keep it in the game, but I've added it anyway!

Also, I forgot to add some things to the to-do list from yesterday, so here's my updated to-do list:

  • Sound FX
  • A music band or something maybe i dont know....
  • Main Menu/Other menus
  • Drawing More Customers!
  • Adding in the code for the flower pot
  • ADDING IN SOME KIND OF CONVERSATION!

Thats all for today, Im super tired and im really hoping people are still interested in this game...

Please let me know that you actually care and want to see this game finished! It would really help my confidence and motivation!

Submitted

That sounds like huge progress to me! The money moving from the table into the GUI is a nice touch. 

As for food that could work in this resolution... Maybe cake, pizza or something with fish?

I'm definitely interested in this game and I'd love to play the final product! Keep it up!

Submitted

Thank you so much! Those foods are a perfect idea!! 

Wow, this looks amazing, it's really coming together *0* Hmmm maybe steak could be doable at that resolution? Spaghetti? Soup? Really looking forward to this when it's done!

Submitted

Thank you very much :) Yeah good ideas! I hope it lives up to everyones expectations!

Submitted

In my opinion, THE BIGGEST UPDATE YET!

Lots of stuff to share from over the past two days!

Firstly, notice the title change.... I officially have a name for the game! The name, as you know, is "Date Night Diner"!

So, with that, I present to you....... The Main Menu!


Im super proud of this one, heavily based on old 50's diner signs!

The sign even has a little animation!

Secondly, I got through some of my goals from the other day:

  • Sound FX
  • A music band or something maybe i dont know....
  • Main Menu/Other menus
  • Drawing More Customers!
  • Adding in the code for the flower pot
  • ADDING IN SOME KIND OF CONVERSATION!

Now as for the conversation bit, its just too hard to figure out the logistics of it, so I've decided to scrap that , and just leave the game in the form its in, fun or not!

Also, I will be doing a full day of sound design/music one of the few days just before the end of the jam, as I don't need too much time for that!

All the code for the flowerpot is done also!


Sometimes, the couple will want a rose to give to their partners! How sweet!

Thirdly, I've finally got around to drawing more customers into the game, as you can also see in the above GIF!


The way the code works, is the couples are randomly formed, so any combination of men and women are joined up for the date, meaning there is no bias of sexuality!

(The process of importing those customers into the game was soooooo tedious, just on a side-note)

Fourth-ly (??),  Ive made the fire have a red alarming glow over the screen, to make sure you know its there!


(That was a way larger file size for that GIF than i was expecting, by the way!)

Lastly, thanks to your suggestions for food, I now have a couple more foods!


I dont need lots of food selections, but it's nice to have a few more!

Lastly for real, I've been working on a level system, and a level completing system, here is the GUI for the level completion so far:

Thank you for following my game so far, let me know what you think of it!

You have made so much progress! The end looks within reach for sure now! 

Submitted

Okay, just another small update:

Got a level select screen started. Now i need your opinions! What to change/add! I've got the functionality all going, its just sooo......uninspiring... HELP!!

Also, that was by far the easiest level select screen ever to make, I can now change the stats/requirements for each level through 1 script, and also change the spawning of the customers using GameMaker:Studio's Timeline feature, which I have never used before, its so easy!


Of course, I actually need to figure out the actual difficulty of the levels, right now they are all identical as you can see, but it wont take long to get a right difficulty!

Now I've got some really far fetched goals that if I really knuckle down, I know I can complete by the end of the jam, but it wont be easy, now bear with me,

I want to:

  • Create a save system (I know!!)
  • Create an options menu (Might leave out)
  • Make the customers walk out if they are too grumpy?
  • Decorate the game!

I know, a lot right? If I can get all the support from everyone reading this, then I know ill have enough motivation to do it! So don't be shy to tell me what you think of the game, it really does help!

Wish me luck!

I love the level select, simple and it fits in well with the rest of your game! Keep up the good work! 

Submitted(+1)


No gamedev today, as it was my fiancee's birthday today!! So I spent the day with her, and I have a few hours tonight to work on a few more of my goals I set out to achieve before the jam ends!

I did however, complete one of my goals before I fell asleep last night!

I have a working save system! It was super easy to implement, because right now only need to save your score for each level, which is done by saving a list of your scores in one big string, then reading that string back out when you start the game!

You can now see your scores in the level select menu:

Also got the moving between levels from one to another working fine!

Next I might start on a simple tutorial, fingers crossed that wont take long, I need all the time I can get!

I cant do the options menu until I get some music/sound, so I better start on that soon as well!! Its all getting a little bit stressful, but still fun! Im gonna need all the luck I can get!!

Submitted(+1)


Okay, there is LESS THAN A DAY LEFT and I'm super stressing out, I have a lot I need done before the end of the jam, but surprisingly I'm still confident!

Heres what I've done since the other day:

First, Ive made a tutorial, I dont have time to take a GIF of it, so ill leave you to play through it in a day's time!

Second, I have a splash screen for the game!



Third, New cursors!


Fourth, Options Menu, with working sliders and checkboxes!

Okay, so I need these things to be done so I can release the game in less than a day's time:

  • MUSIC AND SOUND (This should be easy)
  • Actually make the levels the right difficulty in terms of spawning rate
  • More options? Tell me what other options I might need in this game!

That's it I think! Then I will have actually finished a game fully for once! Wow, wont speak too soon though, I have a lot to do, so wish me luck!

Submitted

I'm done!

You can find the project at https://mocadium.itch.io/date-night-diner and play it for yourself!

On the devlog side of it, I ended up getting all my goals completed!

  • Got all of the sound effects!
  • Composed a little loop for the music!
  • Made the levels and the difficulty all right (at least, as far as I know)
  • Added more GUI bits like "Back" buttons etc.
  • Added sounds and fastforwarding to my Splash Screens!

Im super proud of myself, and I hope that everyone like the game, even though its a little bit short! This is the first time I've actually "finished" a game, and am pretty happy with the outcome of it! Let me know in the comments of either this devlog, or the game page of what you think of the game! Thank you everyone for following this devlog and I hope you enjoy playing my submission!

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