nameless (is the game's name, and the title will make sense upon playing it) and is Supposed To Be a walking (floating?) simulator set in space. the main character is alone except for the plant she carries on her back, and she is an experiment - in more ways than one. she gets a lot of time to think about herself & her memories, her purpose, and the player then has a variety of options as to how to resolve the game. it's not meant to be super in-depth, as getting the game world set up and making all the moving parts work correctly is already a huge challenge for me.
i'm aware this is kind of ambitious for my skill level, but i have all the tools (maya & unity and plenty of online tutorials) and i'm already pretty experienced with modeling, it's the unity part that's going to be a huge mountain for me to climb
- make a game (lmao)
- use unity in a concrete way for the first time, beyond just playing with particle effects
- have the game carry some sort of emotional weight with a complete narrative
- get the game world set up in unity with placeholder objects
- make the objects act in the ways i need them to act
- ?learn how to do ui?
- while the placeholder objects are helping me with the programming, make my final models in maya
- place objects in unity and polish everything up
- ensure all the writing is good to go and well-rounded.
- ? ? ? whatever i have time for if i finish ahead of schedule (which is a hilarious thought)
today's task is to crack open that cold cold unity game world and set up a preliminary 'test field' for my objects. i'm not going to have progress shots on the introductory post, so look for a follow-up one in a few hours!