1. Hi there! What's your name? Want to introduce yourself?
Hello, I'm Z-Brooke, and I'm Noise Prince on Discord (though I'm fairly quiet you might not see much of me) I'm 23, and I'm going for a bachelor's in game design and potentially a minor in computer science.
2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?
I did not participate, I've been intending on joining since last year's winter jam, but kind of let it slip through my fingers. The timing's not optimal (school starts back up in a few days- but when is it ever really? ) So this time around I'm really looking forward to jumping into it! Also, this year I got into my resolutions (I'm not usually a resolution person) and figured one of my biggest set backs was being afraid of being a beginner and starting stuff I didn't think I'd like by the end of it. So I'm focusing more on just doing things, learning as I go, so this jam is perfect!
3. What games are your favorites? Did any of them inspire you, or made you want to make your own?
I find a lot that I enjoy in a lot of different games, it's really difficult to choose favorites (usually I just go with whatever I've played recently that I enjoyed a lot!) But Okami is always up there! (The vivid, unique art and the mechanic of 'painting' and vibrant storytelling is something that'll always stick with me.- I won't do this spiel for every game...) Etrian Odyssey: Millennium Girl (flawless blending of the game setting and traditional game mechanics that we typically take for granted but is explained seamlessly here by the world's rules. Okay, last game I do this about.) Link between Worlds, Undertale, Style Savvy (started playing the third recently and forgot how addictive it can be) I find a lot of things to be really inspiring, and many parts of many games makes me think about "God, that's so clever! How'd they think to do that?! I want to be able to create something like this!"
4. Do you have experience with game development? What did you do/with what engine?
Minimal, minimal, minimal experience. With Ren'py, with Twine, and a project for class that was always supposed to be a paper prototype and never needed an engine. I've also made a few rough card games.
5. Tell us about something you're passionate about!
Besides game design? Art and writing, and honestly I'm one of those people who loves learning! -I should have been doing this "just learn on the go" stuff for a while now, honestly. I'm really interested in how creating something can craft an experience for someone else, and how it can mean something to them.
6. What are your goals for this game jam?
I've barely heard of LUA before now. I've never heard of Love2D until I saw it as an engine in the list of engines for this jam. I thought it was cute, looked it up, and figured I might as well roll with it! So I want to be able to create at least a playable prototype with the Love engine.
I've also recently heard of this narrative structure called "the ring"- in which events mirror others earlier in the story, and I want to try to utilize that.
So my goals are
1. Playable prototype in Love2D
2. Rough Draft for the story with the ring structure
3. As close as I can get to a finished game by the 20th