Good game. Everything is clear and easy to understand, while interesting.
The only large intervals of reloading between shots, because of which it was necessary to wait near the targets sometimes. And an outstanding soundtrack.
Great job for the first time.
In our first job, you wouldn't be able to figure it out at all without a mug of intoxicating.
Thanks for playing, I'm glad you enjoyed. When you say the large interval between shots are you talking about the normal shoot you do when you press S or the shotgun spread shot you do when you press Space. If it is the normal shot then there shouldn't be a very long interval and if you mean the shotgun shot I had intentionally made it so you cannot shoot for a little bit after. That way you have to make the choice between the quicker normal shot that requires more accuracy or the shotgun shot which needs to be less accurate and can hit multiple targets but temporarily leaves you unable to shoot, otherwise the shotgun shot was almost always the better option over the normal shot. Should I add a note to the controls about how the shotgun shot makes you unable to shoot for a bit so people know it is not a bug?
Thanks for playing, I had considered it but at that point I had made most of the levels and thought making it so the projectiles bounced would make hitting all the targets in those levels a lot easier than intended. I think if I were to make it so projectiles bounce I would want to have designed the levels with that already in mind.
I wanted to make moving the ship and the turning more about controlling your momentum and knowing the level layout than just quick reaction. I had made the turn slow so you have to start turning early which I thought made it so you could improve a lot as you learned the levels and figured out exactly when/how much you need to turn.
Comments
Good game. Everything is clear and easy to understand, while interesting.
The only large intervals of reloading between shots, because of which it was necessary to wait near the targets sometimes. And an outstanding soundtrack.
Great job for the first time.
In our first job, you wouldn't be able to figure it out at all without a mug of intoxicating.
Thanks for playing, I'm glad you enjoyed.
When you say the large interval between shots are you talking about the normal shoot you do when you press S or the shotgun spread shot you do when you press Space. If it is the normal shot then there shouldn't be a very long interval and if you mean the shotgun shot I had intentionally made it so you cannot shoot for a little bit after. That way you have to make the choice between the quicker normal shot that requires more accuracy or the shotgun shot which needs to be less accurate and can hit multiple targets but temporarily leaves you unable to shoot, otherwise the shotgun shot was almost always the better option over the normal shot. Should I add a note to the controls about how the shotgun shot makes you unable to shoot for a bit so people know it is not a bug?
have you thought of making the projectiles bounce?
Thanks for playing, I had considered it but at that point I had made most of the levels and thought making it so the projectiles bounced would make hitting all the targets in those levels a lot easier than intended. I think if I were to make it so projectiles bounce I would want to have designed the levels with that already in mind.
Its so hard to control move and rotation spaceship. Can you tell me why it so slow because i don't know how make it faster.
I wanted to make moving the ship and the turning more about controlling your momentum and knowing the level layout than just quick reaction. I had made the turn slow so you have to start turning early which I thought made it so you could improve a lot as you learned the levels and figured out exactly when/how much you need to turn.