My first game jam!
dev log!!
heyo :) I decided to join and make a game-- or try to, at least! A little about me: I am a digital artist, writer, and have made a game or two in middle school which was... a while ago lol.
My game is Magic Brew Cafe, a semi recipe cooking game and semi visual novel/dating sim, where you're a witch working at a cafe serving monsters!
I'm using Gamemaker which... doesn't have many resources for visual novels because there are better platforms like ren'py, but I figured Gamemaker would be best for the recipe section, so. yeah. I'll have to figure it out.
On day 1, I locked in the stuff I've been brainstorming, like what the recipe room will look like, and a few ingredients and character ideas.

I created the bare bones of a cafe room, where I'll have to remake all the sprites-- it was just something to start the process of making the game.

I also created a room transition animation, which is a bit wonky but I don't care that much about it so it's fine. Or I'll go back later, who knows.
Then I realized this room means nothing without the main meat of the game, which is the recipe/cooking room. So I created the sprites for the bare bones of that (not including the ingredients), the background for a GUI, and a few future-interactable objects.

I think that part looks great, and it was getting late in the day, so I stopped it there.
The whole coding part of making a video game is leaving me really stumped, but so far for the sections I'm working on, there are PLENTY of online resources and tutorials I can makeshift together! I'm happy with what I've done so far but kind of scared if I'll be able to actually complete this thing.
thanks for reading!

which I'm happy about! I also "connected" it to the delivery room so it's useable.

after struggling for such a while, figuring out how to drag items and get them to reset, this breakthrough was really amazing!! :)



(including a gif bc it's always fun to include pictures in updates!)
