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Gates to Fantasy DevLog!

A topic by Jamie created Jul 02, 2021 Views: 133 Replies: 1
Viewing posts 1 to 2

Hey there, game jammers!

We are a team of eight people from all over the world who came together for this game jam! Our game, tentatively titled Gates to Fantasy, is going to be a 2D isometric point-and-click adventure through a fantasy world. We’re planning for combat, exploration, and multiple endings based on player choices. 

Days 1 - 4

We had our first all-team meeting, after much text-chatting and frantically calculating time zones. We clarified the mechanics and features of the MVP version of the game, and divided up tasks for the first few days of the jam. Plus, our team got to get acquainted “in-person” for the first time!

On the programming side, Elion set up the camera system and the scene manager, and started to implement character movements and interactions. Since Unity doesn’t have pathfinding for isometric, Catsu is working on A* pathfinding. And of course, the team is already testing and finding bugs. Yay

On the narrative side, Jamie (hi, that’s me!) and Matias have continued to hone in on our initial concept by ideating player choices and various endings. Matias started diving into the opening scene more specifically, and Jamie created a rough outline of the game as a whole which will hopefully serve as a map for the rest of the writing. Next up is a storyboard to tie story in with art, as well as writing the script itself!

On the art side, a lot of the team offered art ideas and references, so our lovely artists have started on concept art and sketches for both characters and scenery. Deji is working on the main character’s design, Demian is working on the main enemies, and Rexo is starting on environments as well as post-processing and lighting. 

On level and overall game design, we’ve defined the scope of the game and gathered inspiration for style and structure. Catsu did some initial sketches, and Matias has organized gameplay information and ideas while continuing to outline and sketch the levels/areas of the game. 

Soon we'll be getting real content into the game and bringing the different pieces together! We can't wait to share it with you.

Short programmers devlog:

Hello everyone, I am Elion and I take care of the programming side of this project together with Catsu. I am here to inform you guys about the current situation at least from my side.

We got quite a lot of newly implemented systems so let's get through them. As Jamie mentioned  before, I already implemented the scene and camera systems, for past couple of days I also implemented the basic movement system and the interaction system. In the current state, the user can interact with destructable objects which will destroy them, entrances and exits. More interactable objects will be added.  Currently I am implementing combat system and character stats, which are already in the testing phase.

That's all from me for the current moment. Thank you very much for reading :)