Concept: You're a bored office worker, wandering downtown every day in search of the best lunch spot. You want your lunches to be tasty and give you enough fuel to sit through your afternoon meetings and spreadsheet design. You're really (how shall we say this nicely?) frugal, so your life's purpose is to make good enough friends with one of the shop owners to get the elusive...FREE LUNCH.
Mechanics: at this point I'm thinking a sort of puzzle / RPG. Character will wander the map of downtown, and can acquire items that might raise reputation at certain restaurants. Hunger meter is your life bar, but it will be somewhat soft consequences. Or maybe it will be a progressive roguelike? I haven't mapped this out much.
Engine: probably Unity. I have plenty of programming experience, but as far as game dev goes I haven't made much more than a Breakout clone, or a very limited Poker sim.
Art: probably going to do some placeholder art myself, and if I make good progress, may reach out to some artist friends to see if they have any interest.
Organization: going to use Roam to track my to-dos and to map out concepts. As of now, I probably can devote about 1ish hour per weekday, plus 3 hours each on Friday-Monday (days off for the holiday), and do a final sprint on Saturday the 10th. So 9 1-hour blocks and 4 3-hour blocks, plus whatever I can manage on that Saturday. Gives a total of 21 hours of work, which is pretty small, so I'm trying to keep the scope limited.
