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[ ! ] Post-Jam Playtesting! Share your games here! Sticky

A topic by lysander created Jul 26, 2020 Views: 1,947 Replies: 93
Viewing posts 21 to 40 of 62 · Next page · Previous page · First page · Last page
Submitted

Game Title/URL: https://theioti.itch.io/alterplaces

Pitch/Information: A four level platformer where you can move, jump, walljump, and change to alternate worlds.

I'd like feedback on: Mostly the feel of the controls and the world changing mechanic. Is it too difficult to keep track of where things are in the different worlds? Is there anything with the controls that could feel better? But also any other feedback is welcome; it's my first game and I have lots to learn.

Submitted (1 edit)

I love what you did with the music! The art was great. I like the concept as well.

I did feel like it was difficult to keep track of each world. Especially because you don’t know if the platform you are on is safe in other dimensions. Maybe adding a single item from the safe dimensions to the current dimension could help alleviate this. Eg. add a dark item to the light realm on the current platform when they are in both dimensions. Just some food for thought.

Distance while swapping was another thing that was difficult to keep track of. I think this is because of the way that the camera follows you as you jump.

Wall jump felt pretty restrictive because of how long it took away my controls for.

Your platformer could really benefit from looking into Coyote Time/Jump Buffering. There were definitely more than a few times that I died because of it.

Submitted

Thank you so much for the detailed feedback! All of these were things I had concerns about but didn't have time to iterate on, but I will definitely be adjusting them as I continue to work on the game. Visually distinct "safe" tiles that are the same in all worlds, a focus on single screen levels so you can see everything at once and not get disoriented as the camera moves, and significant tweaks to jumping and wall jumping are all top priorities. Thanks for playing and thanks again for taking the time to comment!

Submitted

Game Title/URL: Escape from lab https://wilkin0129.itch.io/escape-from-lab

Pitch/Information: Escape from lab is a 2D platform shooter game.Player need to escape the lab and kill  the enemies.Player can use double jump,wall jump, rope gun to survive and escape from the lab.

I'd like feedback on:  "anything!"

Submitted

Game Title :Between These Walls

Pitch : Short 3D psychological Horror game.

"You just moved to a new apartment to start a new life. Everything seems good  but   the more the days go by, the more strange things happen. 
Wherever you go, he will always be there with you."

Feedback : I'd like feedback on any problems you spot ! :)
I'm actually taking notes for future updates and for my futures projects

Submitted

Game Title/URL: https://mimimicee.itch.io/baked-with-love

Pitch/Information: A very short 2d visual novel about accidentally falling in love with your boss! You are the new employee at the bakery, you gotta shuffle work and your ~feelings~

I'd like feedback on: Anything! We might want to continue developing this game so any suggestions and feedback (specially long-form) are super appreciated

thank you and enjoy!

Submitted (1 edit)

Valiant: Evangeline https://noahmastro.itch.io/valiant-evangeline

You are the fae Evangeline and must save the children! MyFirstGameJam Summer 2020 - Theme "Change" - 2 Weeks

I'd like feedback on: I'd like feedback on mechanics and is it too hard? Being my first completed game, I'd like feedback just in general.

I need help on: I couldn't figure out how to do a fairy dust particle training effect



Submitted

https://wuzzywizard.itch.io/depths

I'd like feedback on: Anything, I won't be updating the game, but it will be helpful to see what other people would want to see made/fixed in my project.

Submitted (1 edit)

Game Title/URL: https://unwontedvase.itch.io/chromazoma

Pitch/Information: A pure 2D platformer set in a scifi space environment.

I’d like feedback on: Whether you make it to the end. Was the control scheme difficult to pick up? The feel of the Game Mechanics. Did the game ever feel too dark (lighting)? Did the game feel difficult or tedious? Any other Feedback is also welcome.

I need help on: A solution to the tearing between tiles, resource links would be amazing.

Play-for-play model subscriber except horror games, sry.

Submitted

I thought the visuals were great, and never too dark for me. Controls were easy to get the hang of, and the active/inactive platform changes were easy to understand and predict right away. The controls felt good in almost every way, but the deceleration on the player makes things feel a little slippery, and the trickier jumps were a little frustrating for me because of it.

The platforming sequences are really well designed, but being stacked on top of each other means if you miss a jump you might lose minutes of progress and have to redo it all, which gets worse the farther up you get. This might be by design, but I struggle with games that make me do the same thing after I've been successful at it just to get back to the part I'm stuck at. Checkpoints would really help, and they could even be optional.

I know I already mentioned the visuals, but just wanted to add that the art style and sound design were really good and immersive, and established a strong mood right away that pulled me in. I couldn't make it to the end past the really tiny platform jumps, but I'm going to play more when I have a chance later because I'd like to see more.

I didn't notice any tile tearing when I played, but I had a problem with it developing my game too, and this is what fixed it for me (it's for one of the 2018 versions of Unity but I'm using 2019.3.15 and it worked fine):

youtube.com/watch?v=kbx528-lnoU

Submitted

I think that not doing checkpoints are my biggest regret after doing this game jam.

Submitted

https://itch.io/jam/my-first-game-jam-summer-2020/rate/711765

This is my first game jam, literally... I wanted to make something achievable from my personal experience so far with game dev, and ended up with this fun little action RPG to delight your day.

Basically, it is an action RPG which have rooms of enemies to defeat and player would try to get through as many rooms in 5 minutes as possible. Have fun and enjoy!

Remember to turn on your computer sound and enjoy the music! It is an original music written by Jacob solely for this game!

Would love feedback on overall feel and how much you enjoy it ^^ Of course, if you find anything bugged, or could be improved... let me know! Thank you.

Submitted

Game Title/URL: DanSim: The Enbaldening

Pitch/Information: Fight enemies. Become bald. Unlock your true potential when you find the Golden Razor and polish that noggin.

I'd like feedback on: Anything but the graphics!

Submitted (1 edit)

Game Title/URL: https://doopsgame.itch.io/rail-rider

Info: OH no! there are some obstacles coming down. Protect the red line using your rail turret! It rides on a rail and whenever you tap space it shoots! Powerups come down after some time to help you.

I would like to have feedback about anything bout the game. Just give tell me what worked and what didn't and i'll make a note of that when it comes to make another top down shooter game


For the games that i CAN play. Its only on browser and mac cuz i don't have a windows

Submitted (1 edit) (+3)

Title/URL:  https://jeffryherzog.itch.io/eco-shift

Info:  Eco-Shift is a tower-defense game about protecting nature from the pace of the changing world around it. With a little help from a kind painter nature will defend itself from the onslaught of those who wish to exploit and destroy it.

I'd like feedback on;  Anything and everything someone can give us some insight on.  This is our first completed game.

 

https://itch.io/jam/my-first-game-jam-summer-2020/rate/711792
Time Square
You are a square who can pause time and use paused objects to platform around the level. We have 8 levels and 1 secret level, as well as collectible coins. 

This was our first game we've ever made, so any suggestions would be helpful. In addition, any good free godot tutorials would help greatly. Thanks!

Submitted

Cocktail party.  A short mistery visual novel (work jn progress)

https://tottori.itch.io/cocktail-party

I'd like any kind of feedback. Many things were left out because of time. Also if you have tips and ideas to implement, they are welcome

Submitted

Game Title/URL:  Gravity Knight

Pitch/Information: Platformer game with gravity change



I'd like feedback on:  I appreciate any kind of feedback

Submitted(+1)

I really like the animations, the hint text, and how you challenged the player based around the main mechanic! It was nice, challenging, and with just enough open-ness that it feels like you could get really good (speedrun??).  The one thing that bugged me throughout my playthrough was the camera - it was really often difficult to tell what was above/below/beside you. As in, when you are going right, most of what you see is to the left, so you can be really easily surprised, and when you switch to the opposite gravity, your character is at the very top of the screen, so you can't tell what your going to land on. The first few levels were small enough that this didn't matter, but in the last 2 it was a little frustrating at times. Other than that though, the art and gameplay was really fun to play and look at!

Submitted

thank you so much for your detailed Feedback i am glad you enjoyed it , we will try to adjust the camera settings.

Submitted

Game Title/URL: Chroma Shift (https://matthewtofu.itch.io/chroma-shift)

Pitch/Information: Change your colour to platform your way to the other side.

I'd like feedback on: Generally anything. This is my first Game Jam and first game so I know there's a lot to work on.

I need help on: The biggest bug is with the grapple line when the player is blue. The line seems to turn blue in the unity editor, but when built it reverts to red. I think I used linerenderer.material (Unity) to change the colour. I know this is not the way to do it, but I couldn't figure out another way.

Thanks!

Submitted

See my comment that I made on the game page.

Submitted

Game Title/URL:  Just Keep the Change  https://csabelito.itch.io/just-keep-the-change

Pitch/Information: Simple mouse controlled bullet hell

I'd like feedback on: Anything and everything

Submitted

PiP & PoP / https://redkap.itch.io/pip-pop
a puzzler platformer with interchangeable characters
I take any criticism, tear me apart guys!

Submitted

Game Title/URL: https://xychara.itch.io/the-last-postman

Pitch/Information: A 2D, top down, turn based puzzler about taking control of your allies and enemies.

I'd like feedback on: Pretty much anything, especially gameplay, fun factor, art, music, and UI.  

Please be harsh/brutally honest :) Thanks for playing and I hope you enjoy!

Submitted (1 edit)

Game Title/URL: Switchables

Pitch/Information: A simple “hard” platformer game where you can toggle active color that affects both platforms and hazards. Beat the level as fast as you can to get higher score. Try to collect star and beat ace time to boost your score even higher!

I'd like feedback on: This is my first time creating a platformer so any feedback is welcomed! If I need narrowing down, it is especially the physics, level design, and the graphical presentation (I don’t know how the game should look like ><)

Submitted

ShadeChange

https://tscheibie.itch.io/shadechange

Puzzle game about changing your color and reaching an exit.

I just want you to play it and tell me what you think about it :)

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