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St(r)eamline Exit

A topic by lynwo created Jul 18, 2018 Views: 152 Replies: 6
Viewing posts 1 to 5
Valks: Small update in regards to our Github: [...] It's actually spelled correctly now
Lyn: Is there even a canon spelling?
Valks: Streemlyn Ext
Lyn: there we go
Peter: Memelyn Ext
Valks: memelyn.ext
Lyn: lyn.exe
Lyn: you run it and all it does is call sleep(50000)

Ok, this devlog is only a little bit late but here we go! 

Streamline (Steamline?) Exit is a game about a water elemental trying to open a door. I'm really excited about this project because we have quite a large team. We all went to university together, but as some have graduated, we haven't been able to collaborate as much as we did before. Right now, our Discord has eight members and I can't wait to see what we come up with!

The game is a platformer that uses the concept of water to inform its game play. Drate, our elemental and currently an Eevee, is able to switch between three forms: water, ice, and steam. This will allow you to solve specific challenges in order to open a mysterious door...

Submitted (2 edits) (+1)

Water, Ice, and Steam

A lot of this week was dedicated to getting our mechanics to function properly. The overarching concept is that, as a water elemental, Drate is able to transform between three forms. Each of these have an advantage and disadvantage.

In liquid form, Drate is able to run left and right, jump, and looses water while standing on a dry surface. The constant loss of water forces players to navigate quickly though the level while dashing in between water sources.

In solid form, Drate can move, but he "freezes" at different sizes depending on how much water he had. While frozen, Drate continuously melts. Although this doesn't allow water to evaporate, it does revert him back to his liquid form over time. 

In gaseous form,  Drate can fly and pass through some objects. However, he also loses water much faster. 

Using these mechanics, Drate will be able to navigate throughout the world in order to find a way to enter into a door that is remaining frustratingly shut for him.

Tomorrow, the team and I will be finalizing how the world will be set up. I'm excited to update you then!

Submitted (1 edit) (+1)

The team has been busy making the game into a game. We've gotten a lot of the sprites done for Drate and the world is mostly put together. We have a basic map laid out for The Game.

Overall, there's 3 objectives in different sections of the game. First a key, which functions as the platforming tutorial. Then, a battering ram, which forces you to use your elements to adapt to challenges. Finally, your skills are tested to find the final, missing piece of the door.

Right now everyone is focused on implementing puzzles. We've been making sprite assets like wild and coding up their functionality in the game. We've also finished all of Drate's forms. 

Unfortunately, my gif maker is not working well so I can't show the game in action (I'll try to update later!) As penance, please accept these frogs.   

I like how this is being put all in the paper before going to the computer. Also the art is nice too.

Plus, I don't know with gif maker software you are using, but I would recommend GifCam to do it. I use it for my project and for non-projects sof mine, and works well.


Thank you!! I've always found that drawing out what I want my software to do always helps, with an added bonus of helping communication. I'll definitely pass on the art complements! 

I just heard about GifCam last night, so I will definitely try that! 

Submitted (1 edit)

Small (and big) update: Game play footage!

(Sorry part of the gif is occasionally cut off - the camera has a bobbing effect I didn't think about when selecting the screen region)


whoa this character is awesome!! it's a lot of work making player sprites and even more cool that you were able to do a transformation. cool stuff!