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Water Merchant

A topic by FaeDine created Jul 15, 2018 Views: 170 Replies: 5
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Working on a game where you play as a post-apocalyptic water merchant.

The game will consist of two main parts. The first has you traveling an overworld map between locations trading supplies (mostly water) and a small place to resupply.

During the overworld, you can run into gangs and robbers trying to steal your stuff, which leads to combat. Combat is played out via a water pipe puzzle. Passing through green pipes is good and attacks your enemy, while passing through a red pipe means they attack you and you incur damage. Leaving openings in the pipe will deplete your precious water supply.

It's about a day's worth of work and so far I'm pretty happy with it.

I'm pretty comfortable programming most anything but really suck when it comes to art. Once the mechanics are solid I'll be putting more time into the UI so it isn't just "developer art".


That pipe system is most cool. That's almost a complete game in itself after only one day. Getting that much done would take me two weeks. :)


Thank you! I have to work pretty fast as I'll be lucky to get any time not on a weekend to put into this. The code is super hacky but I'm pretty sure it works most of the time!


oh wow i love this UI--it feels very 90s and almost fallout-like. it's cool seeing a functional water mini game as well!!


I'm super excited to play this one! I'm also working on a "Post-apocalyptic water merchant" game, though it's completely different in execution to what you've shown here. I love the Fallout and Pipe Dream inspired gameplay segments. Best of luck. :)


For anyone curious I've submitted this as Atomic Thirst.