"Four people become trapped in an underwater facility, cut off from the world by a mysterious force. Can they escape, or will they collapse under the pressure?" <- i should be a copywriter
The overall concept for Pressure came first from my limitations - "how can I create a game without having to really animate anything?" - because I'm more of a programmer and less of an artist. I landed on board games as an answer.
So Pressure is a board-game inspired strategy game where a cast of characters with varying abilities must work together to escape a dire fate. The crew must gather resources and keep the facility from collapsing until they can either escape or until they are rescued. As the turns progress, more and more resources will be cut off by flooding sections. The crew may also be affected by stress, which may affect their performance.
I will be working on it as an HTML5 web game so it can be hosted directly on itch.io. I will be using Phaser 3 as my game engine, which I have never used before!
My core features that I want to get done are:
- A cast of 4 characters with varying stats (Physical Health, Mental Health, Combat, Mechanical, Intuition)
- A single board on which to play, consisting of multiple zones
- An escalating events system where different parts of the board may be affected by different events, and characters must act to resolve them, with better chances for a good resolution with better relevant stats
- A single good ending
My "stretch goals" are:
- An items system where items can be used to solve certain events, or to boost character stats
- Character/crew abilities with cooldowns
- Procedural board generation
- Larger crew roster to pick from
- Multiple endings / difficulty settings
What I hope to learn:
- Phaser 3!! I've used Phaser 2 a bit, but Phaser 3 has some important changes.
- Time management, and learning to be OK with "done is better than perfect"
- Basic game design principles - learning to tweak until it's fun / challenging enough