Game URL:
https://dopeytaterchip.itch.io/nightmaresor-watsons-puzzle-adventure
Any and all feedback would be appreciated!
Game URL:
https://dopeytaterchip.itch.io/nightmaresor-watsons-puzzle-adventure
Any and all feedback would be appreciated!
Game URL: https://polopenzo.itch.io/super-sleep-helper-5000
I would like feedback on the whole game itself. Critique it to your hearts content.
Cool, simple little game! I kept coming back till I could make it to 2000 :P
I like the changeover at 600 or so, but it feels like I'm missing the sheep even when I'm clicking them. Maybe it's just my frustration. Or maybe something to do with the black and white sheep overlapping or something?
It was pretty short, but I guess it was meant to be.
It was funny when the environment changed. I agree with the other review: sometimes you feel that you didn't click even when you did. I don't think it's a bug, but perhaps it's simply that things are going fast and you miss the sheep a bit. Anyway, check that the collisions are good enough; given the pace of the game, this is important.
Giving some more variation would be nice. Giant sheeps that require multiple touches or something. Also, marking the already touched sheep would be useful.
Try to make a mobile version!
https://transparentroot.itch.io/bolls
- The controls; can they be any simpler ?
- The difficulty; do you find the puzzles challenging ?
What a great puzzler! I had a lot of fun and I think for the levels I've played the difficulty curve is good. One thing I thought could make it more polished is to keep the music continuous between levels instead of reloading. I like the music too, BTW. Great work!
Edit: One thing I'd like is reset being mapped to R instead of having to use the UI (makes it heaps quicker when I know I've stuffed up).
https://microbrood.itch.io/walkandtalk (only Windows for now, but I will create an OSX version as soon as I find a Mac.
Hi folks, here's my game (Mac and PC)
It's not particularly deep but I'd appreciate any feedback that might make it a more engaging game. i.e. Something to encourage people to play more/longer (like I already want to do leaderboards). My goal would be a F2P game with ads if it became good enough.
Thank you!
First of all, nice game! I like the fact that you have to store the collected nuts in the shed. But then the problems start.
1. The game speed only progresses if the nuts are stored and the score registered. I don't know if this was intentional, but it encourages one to keep collecting without storing.
2. The game speeds up to impossible speeds. The moment I stored like 70 nuts, the game became extremely fast. Unplayably fast. It wasn't fun anymore.
3. When you reset the game, the speed does not reset.
Thanks for the feedback!
Thanks heaps for playing and leaving me feedback, that's very valuable.
Hey guys here's my super short game!! https://mythridate.itch.io/room-for-thought
I'd love feedback on the overall atmosphere of the setting! If anything, keep in mind the post-mortem I wrote about the glaring lack of things in the room (omg I know there isn't a ton in there...). And feedback on anything else is accepted as well :)
It's like, 1am right now but I'm definitely hitting up all the games as soon as I've got the time because everything looks SO GOOD?
I loved the visuals. You did a fine job with that :) The descriptions of the objects are great. Some are obvious, but some of them give us a glimpse into the character's life and personality.
Movement is ok. Maybe it should decelerate a bit faster.
I think it would be a lot of fun if the game evolved into a full point and click adventure that is all done within the room. I see that you used Unity; there's an asset called "Adventure Creator" (which I'm about to learn to use in another jam :D) which seems to help to create this quite easily and without coding. Maybe you could give it a try.
By the way, you uploaded all your code with your submision. Was that your intention? If not, you should only upload the .exe file and the _Data folder.
Good luck!
Thank you so much for the feedback!! I'm glad I pulled off the descriptions well! I admit I did look into the Adventure Creator asset before the game jam started but I thought it would have more satisfying to make something completely from a blank canvas- and it was! But yeah, going forward I might look into that for sure.
And woops, didn't mean to share all my messy code and assets, haha. Thanks for pointing that out- I'll fix it right away.
& thanks again for playing!!
Hello, everybody! I would appreciate your help with testing my game. Right now, it's only 3 levels, so it should be quick (and hopefully, fun!). Thanks!
https://racsoth.itch.io/daydreamer
Anything. If you need some ideas:
Daydreamer is really well done! The controls (jumping specifically) feel kind of floaty but they do what they need to do. The looking up and down mechanic feels a little strange to me since I can't do it simultaneously while walking, but the levels are small and self-contained enough to figure out where to go.
The dreaming mechanic was great! I really liked the deeper sleep section- it gives off a sense of urgency especially so when you took a peek at what is happening in real time. The visuals combined with the music went well with the layers of dreaming the character fell into- the bright colors in the first level of sleep along with being able to fly (of course!) going into an eerie, almost sleep paralysis-like level of limitation were well done.
If I may suggest something: as levels get bigger, pull the camera back so players get a sense of "I need to go up/ right" as soon as they see it so they can focus more on the dreaming mechanic and less on potentially going a wrong way.
I enjoyed the game thoroughly and wish you good luck in the future! Great work!!
Game URL: https://eclipse-inc.itch.io/island
I'd feedback on:
Thank you all who will leave feedback, I love you all :)
I liked this. There were just a couple of screens that swapped out the R key for another which broke the consistency of always using R to return. I guess using arrow keys to navigate the options (instead of pecking at changing keys) may make it more accessible too?
The music fit for me, but I wonder if the different sections could trigger a nice subtle music crossfade to fit the new setting and help to paint a better picture of progress in your imagination.
Nice work! I was hooked to find out how it ended. :)
Hey all!
Game URL
https://shadow149.itch.io/dropping-dreams
I'd like feedback on...
Game URL:
https://donkeykong64.itch.io/river
I'd like feedback on
Thank you in advance!! I'm about to play through the other games here, super excited to see what everyone else has done!
I played your game on a windows computer and here's my feed back.
Because of the locked camera view the controls should be reversed as of s = Forward (all from characters perspective) a = Right and D = Left. Also because your just running forward there should be no need to go backwards.
Jumping in the game is delayed from when I first press space, I don't know if that is in the game or just because my computer is crappy but the jump should be one to one.
Because the jumping was delayed I couldn't get past the first jump and can't make much more feed back one last thing I noticed was a stiff running animation for the girl, this could be because of time constrains or other reason but either way its up to you to make the best choice.
Any playing/rating/replying would be much appreciated. Thanks!
Game url:
I'd like feedback on:
-difficulty
-overall fun
-any other critiques you have on the game
- difficulty
I thought the game was reasonably challenging. I made it to 148 point on my second try. Seems well balanced.
- overall fun
I enjoyed the overall aesthetic and feel of the game. Shooting the enemies felt good with the accompanying screen shake. I like the combinations of the four enemy types. They all require the player to react in a different way. Well made game!
-critiques
I felt like I needed an incentive to play after awhile. I'm sure this can be improved upon with adding more variety and depth of play the longer the player lives.
https://passerines.itch.io/a-planet-of-certain-mass
I'd like feedback on
- Are there any lingering SPAG errors?
This is still a first draft Twine game, so I've gotta do at least two more passes to flesh it out, so if you're like "wait, shit, what's going on there"... questions will be answered! (The trees, man. What's up with the trees??? I know what's up with the trees, it's just a matter of putting it on the paper.)
- Does it spoop you out? Are you spooped.
- Tell me what choices you made!
Hey, I noticed this game a while ago but I didn't have time to play a text based adventure. Until today: I finally checked it out and it was good / nice / it reminded me of Eclipse Phase.
I found a bug? Actually I'm not sure, I wouldn't be surprised by a fake error message at this point in the story. Anyway here's a screenshot of it:

Anyway a little feedback for A Planet of Certain Mass:
I loved it!
I felt like the game could make it clearer to understand (outside of text I mean) when the character isn't in control.
It never was very clear what option forces the player forward and what doesn't, this could totally be intentional but in that case I never noticed anything that used it to hammer in a concept / as a trap / as a valuable mechanic.
I really enjoyed the pacing and in particular the first instance of the text just changing ( I was fine / freaked out or something along the line) instead of bringing up more info. In general I really liked that mechanic, the only criticism I have is that it didn't feel right for the choice of eye color, that was a different situation / choice / case than the previous ones.
I'm not really spooped, more like intrigued. Like a story by Agatha Christie isn't really scary but it is mysterious and fascinating. This game reminded me of stories like SCP and those found in the Eclipse Phase manuals.
Uhm, honestly I feel like I forgot one or more choices I made but here's what I remember: I checked my health, I didn't attack the ship, I tried to pull out the girl from the tree, I wrote that the AI was still working.
Finally I only have one question: am I right in thinking that in this future everyone is female? The six grandmas thing and the fact that you're never told your sex (are you? maybe I missed it) is pushing me to believe that, but I'm also unsure if I just didn't pay attention to something at the beginning...
Well that's it for me, have a nice day!
HEEEELLLOOO
https://avd2000.itch.io/filters
That's it, that's all I want to know. I'm pretty sure they suck and are weak compared to many other scares I've seen but tell me.
Oh, also if you want more stuff to tell me about, did you like the concept of a 2D horror platformer?
Ok, that's it now, honestly you shouldn't even be reading this, you should have clicked the link to download the game already. :)
Thanks for any feedback!
Hey guys, please check out my game "Dreams of Mya". I've thought about ideas for content and I'm wondering if the base game is a good place to expand upon.
Game URL:
https://chukobyte.itch.io/dreams-of-mya
I'd like feedback on
HEELLLOOO
https://casiopea.itch.io/actpohob-4
it is balanced??
hp is easy to figure out? and the teleport cooldown and negative effect??
(any problems with fullscreen?)
and in general if you have fun playing it or not!
THAAANKS
https://1988stevenm.itch.io/the-big-blow-up-gamejam-build
XBox 360/One/PS4 controller compatibility - does the game recognise a PS4 controller has been connected natively? Does it accept player input as responsibly as it would a native 360 controller and not crash the game instead? Does the game allow for four players using a combination of PS4 and XBox360/One controllers? Are there any issues when disconnecting/reconnecting controllers inside and outside of matches or during the pause menu?
Convincing sound effect creation - how would I go about creating convincing sounds, using a process that doesn't involve sfxr? A crunchy compressed sound sample would fit fairly well, an 8-bit soundchip sample would clash aesthetically with the rest of the game
https://althoda.itch.io/dreamivators
Anything, I just want to know what you thought about the game and say what you think that i could have done better! :)
Late submission due to error uploading the game, but here you go (play in the browser):
https://itch.io/jam/my-first-game-jam-summer-2017/rate/165782
Please let me know what you think!!!