A Scrap of Hope -
Not all dreams are realized, not all wishes are finished.
You play as Hope - one of those lost dreams in the world. Interact with the world around you, meet people who have lost their own hopes and dreams to fear, while trying to find out what sort of wish you were meant to be.
o/ Hello friends!
A scrap of hope is going to be a fairly tiny adventure in RPG Maker MV. I have zero experience with any RPG Makers at all, and am using my days leading up to the jam watching tutorials and hoping I'll learn enough to be able to google my way through. I've never made a game before, so my goals for this jam are pretty simple.
I hope to make three maps, with 3-4 cutscenes (an intro, an outro, and either one or possibly two in the middle, depending on pacing), with 8 different conversation-cued encounters.
I will also need to customize the battle mechanics to reflect the themes of fear, anxiety and hope.
There are a few more things I'd love to add to flesh it out, but only if I magically find time to do it at the end. This looks and feels like such a tiny amount of work on paper, but I also have experience with animating and know that sometimes it takes a solid ninety hours of work for a second and a half of movement, so I'm pretty committed to getting the foundation done before I worry about bells or whistles.
Visually - I will also be trying to make as many of my own assets/tiles as possible. I have very clear mental images of what sort of shape languages I want in this game, and I'm also imagining the main/middle map to be somewhat wonderlandeqsue, with a blend of manmade construction, mirrors, and heavy forest paths. I'm not too worried about the visuals - I know what I'm doing here, at least.
Because it's such a tiny little thing, I feel bad calling this a game, haha. I think it will be a very short moment in time for these characters, and I can't imagine it will take very long to get through. But I'm also very aware of my limitations and how much I have to learn, so I hope it'll be a nice moment in time, and I look forward to seeing you all on the other side!
ETA: Oh!! I forgot to mention - I am SO very open to concrit. If you're following along with me making this game, and you notice that I'm doing something poorly, or inefficiently, this is my blanket statement to please, feel free to tell me how I could do it better! I'm here to learn, and I guarantee you I will be doing things wrong. That how I've learned everything I've ever done, haha, by doing it wrong first. If you know how to do it better, I'm all ears!