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Scale Space Trip's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #15 | 3.538 | 3.538 |
Music | #16 | 3.538 | 3.538 |
Fun | #17 | 3.308 | 3.308 |
Innovation | #17 | 3.462 | 3.462 |
Visuals | #23 | 3.538 | 3.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please list any pre-made art/music/other assets you used.
All art and music was made during the jam.
How many members in your team?
Team of 1
List your team's social media / website links!
https://twitter.com/Rob_scikor
https://scikor.itch.io/
Anything you want to say to players before they play?
Use Arrows to move and jump n Z,X,C for power ups.
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Comments
Challenging game. I included it in my compilation video series of the Ludum dare 42 compilation video series, if you’d like to take a look :)
Too difficult for me.
It's fucking awesome!
Great idea! And nice polish too! I find it quite challenging to play.
Hey! I just wanted to let you know that a video of one of my playthrough/reviews is up and you're a part of it!
Take a look here:
hahaha I loved your voices! Thanks for playing! As a developer playing several times I made the mistake of finding it easy to play hehe. I will make some changes. Again, thanks!
I did like this. I think starting in C# minor, which is literally the best key signature known to man, was kind of a curveball for those who are less good at music theory. I think it should definitely start in something like F major of C major, since they're pretty simple (white/black basically). Other than that, the checkpoints seemed consistent until the last powerup, I would have liked to start there, not all the way back! Also, I think you can skip powerups... I don't know if that effects the game!
Other than that, that was pretty solid! Great job!
Thanks for the feedback! Yep that's a great scale, due to the short time I could only mount one level and C major would be very easy, but as a tutorial level would be great, thanks for the review!
Love the art and music. The platforming feels solid too, which is a real challenge. Found myself getting frustrated when platforms would disappear just because I stood in one place too long while getting my bearing, but overall well done.
My idea with the disappearince of the platform was to make the player move faster and did not have much time to think about the right note, then player would try to decorate the scale and ignore the wrong notes, but I think is a bit too fast hehe. Thanks for the feedback and for playing!
Very nice! Feels very slick, the music is well-integrated into the game.
It feels like a nice progression, being introduced to the bass (hehe!) and then getting double jump, etc, it's great fun to play.
The game is polished; nice screen transitions, nothing jumps erratically, it all fits well together
The graphics are very nice, this is really good fun! Good job!
Thanks for this great review! Yep, I had some fun too in making this game :D. The song was made in fl studio in the C# minor scale, same as the game platforms scale, that means, it's sounds good for the ears. Thanks for the feedback and for playing!
Ahhh, "bass" - something a bit fishy going on there! Love the idea of this one, brings together the music concept with some nice platform gameplay in an interesting, new way. Definitely one of my favourites in the jam so far!
Yeah hahaha that was the idea, thanks for the feedback! and remember just give back the instrument to the alien friend :D
The concept for this is phenomenal. I started it thinking it was just the notes as platforms, and when I hit the first disappearing platform thought it was just gonna be a frustrating trial and error game. When I realized you used the scale to determine the platform I fell in love with the idea. I really like the development of the music as you collect the power ups.
The bass power up seems to fade away a bit too fast, but that is just personal preference.
Thanks for that great feedback! About the bass power i think is because as developer you end up playing a lot and thinking that is to easy and I don't wanted an O.P. mechanic. Again Thanks for playing!