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FunkSynk's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #24 | 2.963 | 3.714 |
Innovation | #44 | 2.621 | 3.286 |
Overall | #46 | 2.735 | 3.429 |
Music | #58 | 2.507 | 3.143 |
Visuals | #67 | 2.393 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please list any pre-made art/music/other assets you used.
Player gun sound effect comes from a royalty free sound pack, provided by a Discord member on the GMTK Discord.
Enemy shooting sound effect is an edited form of sounds from the Retro SFX Pack 1 and 2 from Chequered Ink Ltd.
How many members in your team?
List your team's social media / website links!
@LOLGuy213 on Twitter, https://harrypetch.itch.io/funksynk is the game, https://www.youtube.com/channel/UC8FuImE6SvVmKH7VMWSjNGw if you want for my partner (although he doesn't really have social medias to share)
Anything you want to say to players before they play?
A shooter game where you don't control when the gun fires: it fires alongside the beats of the track!
https://harrypetch.itch.io/funksynk Game controls are found here, hope you find it fun :)
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Comments
Challenging game! I included it in my compilation video series of the Ludum dare 42 compilation video series, if you’d like to take a look
Interesting idea! Took a while to get the hang of not being instantly shot to death on first seeing an enemy, but once I figured it out I had fun! Mostly just ended up peeking into rooms in time with my gun rhythm and spraying the room with bullets...but it worked!
Hey! I revisited your game! Take a look here:
Hey! I just wanted to let you know that a video of one of my playthrough/reviews is up and you're a part of it!
Take a look here:
This was interesting but I couldn't move AT ALL. I don't know if that's a bug specifically, that I had. But it was unplayable
I had some trouble by the doors because they shot so quickly! I ended up firing towards doors and keeping ranged before I went into a room. Also preferred rifle over shotgun. HOWEVER I like that the music depends on weapon selected.
Nice concept, this could be developed further into something really cool. I like the soundtrack, fits nicely with the game. Suggestions for improvement - either slower enemy projectiles, or more telegraphing from the enemies. It is currently quite difficult. And even though it's not a huge deal, it would be nice to start again immediately rather than returning to the title screen.
This is a fun game that I would like to have a lot of tries on it. One problem in the aspect of difficulty: It would be better if enemies shows some visual effects before firing; as enemies fire bullets with high velocity, visual effects before firing makes the enemies actions more predictable.
This is a really great concept ! With more work and less difficulty, it could be awesome !