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A jam entry

Booze OrganView game page »

Mix drinks and make some noise!
Submitted by thomw2o0o with 2 hours, 52 minutes before the deadline

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Visit Booze Organ's game page

Results

CriteriaRankScore*Raw score
Innovation#183.3223.714
Visuals#342.6192.929
Fun#392.3642.643
Overall#402.6192.929
Music#482.3002.571

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please mention below any pre-made music or art assets you used.
No pre-made assets were used. I did use my own homemade OpenGL/OpenAL engine, including the base of the synth featured in the game.

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Comments

Funny idea, nice sounds! I included it in my Music Game Jam compilation video series, if you’d like to take a look :)

Really good concept you have going here. Adding a timed element would really make things more intense!

Suddenly thirsty xD  Pretty cool musical bartending concept!

I enjoy the idea of turning the keyboard into an organ key (thingy) and the idea of playing while mixing drinks is unique and fun. It would've help me greatly if I could see a "cup" being filled at the center of the screen while I am pouring the drunk . Like a big glass at the center of the screen with colored lines that match the drink I am pouring so I can focus more on playing the organ without having to focus so much on numbers. Often times I just wanted to click away and ignore the mix itself :P lol :D

(+2)

This game tickles my brain in such a nice way. I found myself struggling to understand how it worked, then it clicked. Gradually, my mind began to absorb the booze and I started making simultaneous pours with the chords humming through me.

Developer

Just watched your stream (Three cheers for different time zones) and it was so interesting to see someone figure my little game out :). Besides, I like the timing idea as that pressure would make it way more challenging, but atm I'm not sure whether it's okay to add mechanics at will to my submission as it was technically submitted after the 72 hour period. As for the weird perfect drinks, the rating is all about proportions so if you go a little past the targets with all of the ingredients your drink will be fine, which also means that you can add the right number of drops of what you need and get a perfect 50ml drink but let's not :P

(+1)

I got very serious with I what I was playing hhh. Nice game

(+1)

An interesting little thing to play with! I could see this being fun with some sort of time pressure applied, like a "Make me a X and a Y and a Z" while the clock ticks down, or having to try and make a series of drink orders work with only a limited amount of key booze to pour. Pleasant organ sounds and I really like the pixel art labels :)

Developer(+1)

Glad you liked it :D. I will be adding the timing mechanic this week if I get a green-light from Xavier. And most surprising to hear that you like the graphics as I felt like they suffered most from my coming-up-with-an-idea-the-very-last-day rush