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A jam submission

Drive to Work Simulator 2View game page

Drive to work, while hitting ragdolls, and dodging bad meta-narratives!
Submitted by KOTOB — 3 days, 20 hours before the deadline
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Drive to Work Simulator 2's page


CriteriaRankScore*Raw Score
Technical Implementation#312.4872.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation and theme?
This game focuses on the mundane act of driving to work- and makes it fun!

Team Size

Solo (1)



Which diversifiers did you use, if any?
Hidden Secrets

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Didn't realise we weren't the ones leaving the messages around... I like that my initial reaction to seeing 'Hidden Messages' in the diversifiers then being told to run over the "ragdolls" was to try to avoid the "ragdolls" at all cost (๑≧▽≦) I was right!

I'm not into cars or racing games, but I am into surprise horror, creepy storylines, good job! (ゝ∀・)v


This was a lot of fun! I really enjoyed the way you threw any semblance of reality out of the window and made the levels increasingly more silly, with jumping into a volcano and all. The way the levels end with the car crashing into a bunch of desks is hilarious.  The one thing that I think could be improved is the feeling of speed. Maybe increase the actual max speed, or do some tricks with zoom/FoV to make it feel like you're going faster? Just a tip! Great work overall.


So you are running over people on your way to work ?

Show post...



I liked the music, models and particles seriously those were great! The main thing that I didnt love was the car physics. the acceleration /speed was a bit slow and it felt a bit boring at the start. but other than that I absolutely loved the game. It was so much fun to go around and smack things. also nice job on the menu, thats a hard thing to remember 


I found the driving to be very very fun. Hit some sick drifts. Once I started seeing the text, I had to replay some of the earlier levels again to find all of them. Its fun to see how I approached the levels differently when I was trying to hit them vs. trying to dodge them.


Can't wait for the sequel.


I don't see decay in this game but I might have not been able to make it there because the camera was making me VERY dizzy