🤑 Indie game store🙌 Free games😂 Fun games😨 Horror games
👷 Game development🎨 Assets📚 Comics
🎉 Sales🎁 Bundles
A jam entry

14 BarrelsView game page »

[GameJam2018 Entry] Jump on barrels, shoot arrows, avoid water; Inspired by the The Hobbit: The Desolation of Smaug
Submitted by Christian Alder (@ChristianAlder) with 3 minutes, 49 seconds before the deadline
Rated by 11 people so far
Add Game To Collection

Play game

Visit 14 Barrels's game page

Rate this game

Sign up with an itch.io account to rate and leave a comment.

IMDb link

Movie scene description (plus video link if possible!)

Does your game or video link contain movie spoilers?

No (completely spoiler-free)

Please list any pre-made art/music/other assets that you used.
// Audio

Dwarf Voices - Chris Lulham
​Menu Music - Misty Bog, by Eric Matyas​​ [http://soundimage.org/fantasywonder/]
Level Music - In Light Of Darkness, by Jay Man​ [http://www.ourmusicbox.com/]

​SFX (Various SFX, Mostly CC0/Public Domain, with some Attribution-Required for the following)
- https://opengameart.org/content/arrow-hit-twang
- ​https://opengameart.org/content/bow-arrow-shot
- ​https://opengameart.org/content/water-splash-yo-frankie
- ​https://opengameart.org/content/ambient-mountain-river-wind-and-forest-and-waterfall​​​

// Unity Assets used in Development​

Unity Standard Assets - First Person Controller
Low Poly Shaders - Broken Vector [https://assetstore.unity.com/packages/vfx/shaders/low-poly-shaders-85262]
Probuilder - Procore​ [http://assetstore.unity.com/packages/tools/modeling/probuilder-advanced-3558]
Dotween - Demigiant​​​ [https://assetstore.unity.com/packages/tools/animation/dotween-hotween-v2-27676]

How many members in your team?


Anything you want to say to players before they play?

​[W][A][S][D] - Movement
[Spacebar] - Jump
[Shift] - Sprint
[Right Mouse Button] - Draw Arrow
[Left Mouse Button] - Fire Arrow
[Middle Mouse Button] - Return Arrow

Some dev controls might still be present/active... oops


Sorry for the messy state / lack of indicators within the game. The main loop is as follows:

1. Lift the gate by standing on top of the gatetower in the green zone for 20 seconds,
2. Once the timer (Bottom right) hits zero, the gate will lift allowing the barrels to pass
3. Escort the remaining barrels down the various platforms.

You'll win the game if at least one barrel makes it all the way down and to the red zone/trigger.
Score is calculated on how many barrels survives * enemies killed. I didn't have time (Or forgot) to add the breakdown of this on the screen.

You'll lose the game if you touch water, lose all the barrels, or your health is drained to zero from enemies.


- It's a buggy hot mess; many sounds, UI elements, and gameplay features are cut short or missing.

- There is no pause screen, so to exit the game jump into water (Instant death, and there is a button to exit the game here OR [Alt] + [F4] to force quit.

- The spawner controller is flawed; allowing easy/fast completion of the level; but you can still aim for highscores.

- Highscores are not saved or reloaded.

- Some barrels might bounce up and get stuck on land - this is their fate now.

- It's nowhere near as complete as I would have liked; But I will expand on this more one day in a blog post.

Leave a comment

Log in with your itch.io account to leave a comment.


Nice entry! It needs some polishing, but you can see where you were trying to go. It already was a lot of fun!

This is a pretty decent entry. Nicely done!

I loved the scene that you chose! The game was pretty fun to play and the movement was fine! Jumping onto things was a bit difficult but that's it.

Love the dwarf character models, having zero luck jumping on their heads thou @_@.  Maybe its because I'm hanging out on the ground like a coward, but I need more ammo.


Yeah jumping on their heads is tricky, has to be quick and precise, as they bob around in the water so chances are you'll go down with them. Ammo can be replenished from the barrels dotted around the scene - something I forgot to mention anywhere (Also just using a blank placeholder barrel didn't help)

Thanks so much for giving it a try! :)