Great job on the model, it looks incredible! As others have said, the waves spawned way too fast, but the core of the game was there, and it was enjoyable.
Play game
Ir$nmouse And The Gamba Debt's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #20 | 2.957 | 2.957 |
Theme | #24 | 2.696 | 2.696 |
Overall | #28 | 2.243 | 2.243 |
Originality & Innovation | #31 | 2.043 | 2.043 |
Audio | #32 | 1.783 | 1.783 |
Fun & Game Design | #32 | 1.739 | 1.739 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
About Ironmouse (and Bubi) and was made specifically for the jam in the allotted time
Did your team create the vast majority of the art since the jam started?
100% of the art is me made during the Jam
Did your team create the vast majority of the music since the jam started?
Audio sampled from Mouse and remixed all during the Jam
Anything else you want to mention?
Have a nice day! <3
Comments
Awesome Model! Like others that commented, I wish you had more time because you were cooking!
The model tho.. Teach me your ways haha Unfortunate you didn't have much time for other stuff, would like to see how it would've played out had you had more time. Still, good job!
The trick is using up a bunch of time repainting it 3 times in the final 24 hours of the jam because Blender keeps deleting it, really adds character ;)
The best modeling advice I can offer is:
- abandon the quad and embrace the tri
- work in sections and then combine them later (nice for having some things mirrored and other things asymmetrical)
- use a character model sheet in an A or T-Pose with the finalized design on it (the model I made wouldn't have been nearly as good if I winged it and didn't use Daisy Baka's excellent official design)
I hope you'll give playing it another shot after the quality of life update is allowed to be released! <3
I like the idea of this game, its very simple but fun. The only problem was that about 80% of the time i couldnt use my attack which made more and more enemies spawn and it even started to lag my pc hahahahaha.
The art you made looked really amazing so you should definitely be proud of that!
Yeah I'm debugging for the post jam version and it turns out the lag from all the enemies stops the signal that the attack animation is done from sending, same thing with the enemies not dying I really messed up with the whole 10 second wave thing :P
And thank you so much I am super proud of the visuals! Mouse and Bubi are easily the best two character models I've ever done
Won’t harp on the spawn rates XD, but the 3D model is top-tier!
Did you make the Ironmouse model? Because it looks sick! Ironmouse’s animations during the tutorial are also cute.
I was unable to make a lot of progress, unfortunately. Not due to difficulty, but because the enemies keep spawning even when I haven’t finished defeating the last wave, which slows the game down a lot to a point where it becomes unplayable.
There are also a few bugs. After clicking for a bit, the game will stop registering my left clicks, and I have to right click once to reset it for some reason. Also some enemies just won’t disappear after death, instead becoming stuck in place, glowing. Which also contributes to the lag.
What happens when you actually lose all health was actually so scary that I still don’t know if it was intended to be that way or a bug. The screen goes gray and I hear a hyper sped up version of what I think is Ironmouse’s “Devil”? Then I respawn on an empty stage with the enemies gone but most of them no longer have an ai. Clearing the enemies this way doesn’t help much since after wave 15, a single wave is enough to lag my pc into oblivion by itself.
I managed to get to wave 23 and had 99.0 million debt remaining.
Yup I made the model! Thank you it's my pride and joy and also the reason I barely had enough time for anything else :P
I wrote the enemy spawning right before the deadline so I didn't take the time to stop and consider the ramifications of 10 second waves spawning Wave Number * 10 enemies. Getting 3.8 minutes in like you did would means enemies were spawning at a rate of 23 enemies per second... Whoops :(
I'll definitely release a patched version with bug fixes, longer wave cooldowns, and enemy code optimizations as soon as it's allowed by the jam
The grey screen is supposed to be Mousey going all chaos-y due to the loss of her bells unleashing her power and obliterating all the enemies around her but I forgot to mention that in the prologue. Fun fact originally it was a quick fade to white but that meant accidentally flashbanging the player lol. Oh and you are spot on I took various snippets from Devil and mashed them up!
Next time I'll work with a programmer/team for sure, I joined the jam late so I assumed teams were sorted out and there'd be no place for me
Thank you for your submission, I had fun kicking hoards of enemies in the arena >:)! Also, the 3D model for Ironmouse looks so good, great job!
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