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AGAIN.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #6 | 3.692 | 3.692 |
Visuals | #8 | 3.923 | 3.923 |
Overall | #10 | 3.769 | 3.769 |
Theme | #18 | 3.385 | 3.385 |
Fun | #18 | 3.308 | 3.308 |
Bug Free | #19 | 3.538 | 3.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any assets?
assets that are not made by me are listed in the credits
Discord Username/Usernames
literallywize
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Comments
good
Perfect submission, I've really liked that. But I think I'm gonna argue about the choice of making the movement less familiar to the genre in order to make it speedrunnable. For reaching a lot of velocity you should probably add another elements to the game, maybe dashes that accelerates the player, bunnyhop, moving platforms that add velocity, etc. One thing that felt very odd to me was the wall jump not impulsioning you to the other direction, that allows corner jumps but makes climbing harder, I think a solution for this is adding a grab button just like Celeste, this allows corner jumps while still making wall jumps familiar.
Overall, one of the best submissions of the game jam, the visual and the audio are amazing too!
thank you a bunch! i really appreciate you taking your time to write about the game
about the movement, dashing is a great idea, honestly should've thought of that haha, and i did implement bunnyhopping although it's hard to get the hang of
as for the wall jumps, i assume you mean how you choose which direction you get sent towards, i'm not too familiar with 2d platformers myself so i had thought it'd be easier to control, but i understand why most players would be a bit unfamiliar with it
that aside, thank you again for the comment, i'll make sure to keep your ideas in mind once i work with this genre again!
Despite being such a short and simple experience, this game actually somehow had me scared when I died the first time and with the second half. I enjoyed it a lot and the visuals are just amazing
thrilled to hear that the game had an impact, thank you!
Woah! This was very interesting. I dont know why Im not able to rate the Game but as soon as Im able to, I will ! This deserves some attention! :)
thank you! :D
Sound effects, music, and atmospher were great!
I think the level layout was a bit confusing at times and respawning sometimes left me wondering exactly where I was.
The second zone was trippy but unfortunately my browser crashed at somepoint in that sequence. I feel like a map would help provided more time to work on the game and some improved platforming game-feel.
thank you for the feedback! i'd recommend playing the version on your computer rather than your desktop since the game makes use of a decent bit of shaders in that sequence, which might've been the cause of the crash
as for the rest of the issues with the game, i plan on coming back to this game at some point and making a sequel from scratch, since i wasn't able to fit in all of my ideas causing it to be a little too hard to understand and play, i really do want to expand on the story of this game once i've got time
that aside, thank you for playing!
Really surprised me! I loved the environmental shift. I have some issues with controls being quite inconsistent but like the designer said, it might be more a question of practice to get speedrunners to enjoy this. I also found depth perception to be hard to understand due to the tilemap not being super contrasting but I'm sure this has been done on purpose too. So overall cool experience but definitely not what you'd expect it to be at first. Good job!
i appreciate it! glad it was interesting for you