This felt great to play and was really well done. Can't believe you made this in 48 hours! Amazing!
Play jam edition
HELLGRINDER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #9 | 4.125 | 4.125 |
Overall polish | #20 | 4.209 | 4.209 |
Creative use of art assets | #31 | 4.077 | 4.077 |
Engagement | #31 | 4.088 | 4.088 |
Ranked from 91 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I need more. This game was so well done. The only thing I would change would be to introduce the handgun after the first boss fight, since the melee only section went on for a little too long.
Easy 5 star in my opinion! The face icon at the top was the icing on the cake.
Only complaint is, that it seemed like I could not pick up the last hidden shield.
Finally Hellgrinder! There are a lot of good things in this game. I really like all the small details you added. How the character would first look at the sword aber picking it up or the reload animation of the gun. The enemy variaty was also quite good. Awesome that you managed to put in a shop and a boss fight at the end. Oh and the music was great! Did I mention the secrets? :D For the things that could be improved:
- The audio is a bit too quiet for my liking.
- The soundeffects felt a bit boring (maybe because they are too quiet?). One thing that was really missing are some soundeffects when you get hit. Felt a bit off that there was really no soundeffect at all for this
- It's really hard to make melee combat interesting in first person games. Back paddling and spamming the attack button seemed like the best strategy and that was kind of boring. Game felt a lot better when I got the gun though!
Anyways. Really solid entry. Had a lot of fun playing this one. Very good job!
Very good! I really enjoyed how polished it was. The boss was a bit tricky but very fun and engaging. Great job!
Wow! Great work! Very engaging, very polished. Thank you for your amazing game!
Definitely the most polished game I've played so far! Fantastic work! Great animations on the weapon pickups, the final boss intro. I'm glad that all the enemies had windup / anticipation animations so that I could properly react to them. The boss fight lasted really long, and I actually feel like that was a good thing. Made it feel much sweeter when I beat it.
Fantastic work!
Well done! Cool use of the art (especially the UI work), solid enemy variety, surprisingly good encounter design, and sweet boss design, animation, and patterns! Normally I have a list of nitpicks with these things, but I think you pretty much nailed exactly what you needed to with this one. Excellent work!
Really nice job! Those wizards weren't shit once I pulled out the glock
best game i've tried so far in the jam by a huge amount. Really polished and balanced, with interesting combat and cool work with the assets. First 5/5/5 i give!
Really great game! i love the 3d graphics, I think they're done really well! the enemies felt fair for the most part except for the mages, i got hit by them basically every time they attacked (maybe im just bad). Awesome job!
A little daunting to play in the browser. Ran much better when downloaded (as per your recommendation) I remember when you posted your first progress clip of this, how far it's come. Super cool bosses, the AI was a little wonky in some areas and guys would glitch and not move at some points and the mouse would SPAZ out but I had fun!
Looking at the weapon when you pick it up like in how you do in Counter Strike--very funny.
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