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A jam submission

Pixel ImperfectView game page

A tiny game about being huge
Submitted by ntoheuns — 3 days, 1 hour before the deadline
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Pixel Imperfect's itch.io page

Results

CriteriaRankScore*Raw Score
Creative use of art assets#2713.1433.143
Engagement#4042.8102.810
Overall#4562.6032.603
Overall polish#6111.8571.857

Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted

Love the concept even if I made it crash (used the browser version). I would love to see an update with some music and sound fx.

Developer

What happened when it crashed? Did you grow very large and then see a giant card surrounded by smaller cards? That's just the ending but it's so raw and clumsy that you'd never know that it wasn't a weird glitch. One of many things that need cleanup to make this a real, playable game.

Submitted (1 edit)

Ho that's maybe it! Yes I grew very large and I disappeared, showing me the cards I didn't pick up. 

Developer

That's another problem with that ending, you actually did pick up all those cards. During the final growth spurt you smash most of the playable area of the level which causes you to pick up any cards you missed the first time. I actually didn't even think about that until after I posted the game.

Submitted

I don't know if this was some experimental thing but at least is in some way creative and different.

Developer(+2)

Isn't experimentation the point of a game jam?

Submitted

Fair enough i guess. Although strange is interesting that the game covers all the screen too.

Submitted

Needs a lot of polish. I had no idea if I am going in the right direction. I got to a part where I get a tall potion first, then get a wide potion, then I kinda moved to the right and I became massive(bigger then the planet) and I was left with a black screen with cards. I had no idea if I won or what? It's a cool idea tho.

Developer

Thanks for playing. You are right that there is a lot of work to do on clarity, especially around the ending. You made it through all the content in this version though.

Submitted

What did I just play XD
Also I softlocked myself with "the wide potion" two times is a row.

Climbing using horns (and arms) is the most bizarre thing I've seen in a while, and right after that are size-changing potions and trees growing from skulls. Though the latter is perhaps normal.

What are the cards for?

The one thing this game lacks is music and maybe sound effects. And narrative, maybe :)

Developer(+1)

I'm glad you enjoyed the strangeness! The softlocks are a real problem in this version. If I continue working on it I'll have to spend a bunch of time figuring out how to design them away. The wide potion section is about where I started to seriously run out of time so it's particularly touchy.


The cards are in there because I panicked at the last minute about having some motivation for the player. So I added a generic collectable. In retrospect it was a mistake, I should have just focused on making the level explorable and let the lack of motivation be a post-jam issue.

Submitted(+1)

Really interesting concept, it was honestly pretty funny and entertaining as simple as it looks. Ledge grabs with the hair is very clever, and stretching the player in different directions is genius. With some more polish and sound, this would be even more interesting. Lots of potential, good work!

Developer(+1)

Thanks. It's good to hear that people thought the climbing mechanic is interesting. I was unsure about it but it's so cute!

Submitted

Ok its really hard to understand at first but once you get whats going on and how to use your hair pixels it genius. Awesome idea! plus the use of the sprites from the pack as the terrain was  great!

Developer(+1)

Thanks. I'm glad you enjoyed the hair based climbing, it's something I almost dropped because it's so fiddly but it was too cute not to use.

Submitted

Love the idea - reminds me of the mini-mushroom in New Mario Bros where you went back to levels you'd already completed to see if you could get into the various nooks and crannies. Techincally the game has some hinderances, but the work put in shows and it's a nice proof of concept. Congrats :)

Developer

Thanks!

Submitted

Really great concept and idea, but technically not quite there. I'd really like to see  a version of this that's had a longer development time. The best part for me was when I went pretty far into this underground part, drank a potion and then got so big I busted out of the entire dungeon.

Unfortunately the game froze at this part, but I think it is such an amazing idea that you spend ages going through a complicated dungeon/puzzles etc the end it all by just going full giant hulk and smashing out of the entire thing, destroying it in the process.

Overall, a really great concept but unfortunately not quite there in terms of gameplay. I really hope you turn this into a full game.

Developer(+1)

Thanks, I'm glad you liked the concept. I'm especially glad you liked the final growth sequence, that was one of the visual moments I was trying to create. The freeze you experienced was probably actually the end of the game after you collect the last, giant card. But as a player there's really no way that you would recognize it as an ending because it's so raw and abrupt, it just feels like the game glitching. One of many things that needs polish.

Viewing comments 28 to 21 of 28 · Next page · Last page