Love the concept even if I made it crash (used the browser version). I would love to see an update with some music and sound fx.
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Pixel Imperfect's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creative use of art assets | #271 | 3.143 | 3.143 |
| Engagement | #404 | 2.810 | 2.810 |
| Overall | #456 | 2.603 | 2.603 |
| Overall polish | #611 | 1.857 | 1.857 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I don't know if this was some experimental thing but at least is in some way creative and different.
Needs a lot of polish. I had no idea if I am going in the right direction. I got to a part where I get a tall potion first, then get a wide potion, then I kinda moved to the right and I became massive(bigger then the planet) and I was left with a black screen with cards. I had no idea if I won or what? It's a cool idea tho.
What did I just play XD
Also I softlocked myself with "the wide potion" two times is a row.
Climbing using horns (and arms) is the most bizarre thing I've seen in a while, and right after that are size-changing potions and trees growing from skulls. Though the latter is perhaps normal.
What are the cards for?
The one thing this game lacks is music and maybe sound effects. And narrative, maybe :)
I'm glad you enjoyed the strangeness! The softlocks are a real problem in this version. If I continue working on it I'll have to spend a bunch of time figuring out how to design them away. The wide potion section is about where I started to seriously run out of time so it's particularly touchy.
The cards are in there because I panicked at the last minute about having some motivation for the player. So I added a generic collectable. In retrospect it was a mistake, I should have just focused on making the level explorable and let the lack of motivation be a post-jam issue.
Really interesting concept, it was honestly pretty funny and entertaining as simple as it looks. Ledge grabs with the hair is very clever, and stretching the player in different directions is genius. With some more polish and sound, this would be even more interesting. Lots of potential, good work!
Love the idea - reminds me of the mini-mushroom in New Mario Bros where you went back to levels you'd already completed to see if you could get into the various nooks and crannies. Techincally the game has some hinderances, but the work put in shows and it's a nice proof of concept. Congrats :)
Really great concept and idea, but technically not quite there. I'd really like to see a version of this that's had a longer development time. The best part for me was when I went pretty far into this underground part, drank a potion and then got so big I busted out of the entire dungeon.
Unfortunately the game froze at this part, but I think it is such an amazing idea that you spend ages going through a complicated dungeon/puzzles etc the end it all by just going full giant hulk and smashing out of the entire thing, destroying it in the process.
Overall, a really great concept but unfortunately not quite there in terms of gameplay. I really hope you turn this into a full game.
Thanks, I'm glad you liked the concept. I'm especially glad you liked the final growth sequence, that was one of the visual moments I was trying to create. The freeze you experienced was probably actually the end of the game after you collect the last, giant card. But as a player there's really no way that you would recognize it as an ending because it's so raw and abrupt, it just feels like the game glitching. One of many things that needs polish.



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