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Crystal Gauntlet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Engagement | #133 | 3.632 | 3.632 |
Overall polish | #137 | 3.579 | 3.579 |
Overall | #164 | 3.439 | 3.439 |
Creative use of art assets | #285 | 3.105 | 3.105 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really fun game, I really enjoyed the sound and level design. I really enjoyed the puzzles as well!
AMAZING game! Easily the most polished game I played so far. Looks great, dozens of levels. Platforming mechanics reminded me of Celeste, which is another great game. I've never seen the self-homing turret mechanic before.
Wow nine levels, so impressive. Very hard, loved the music.
Once I understood how everything worked I enjoyed my time with this a lot more. The early introduction to the game could use some edits. Your description says ZXC for the various abilities, but in-game it's ASD. I also really dislike movement on arrow keys, but I think that might be a generational thing or something - I'm seeing a lot of it this jam. Having a way to use either would have been nice but configurable keys in a jam game is asking a lot. Just consider us WASD users for your next project?
The way you introduce the blue crystals at first it's not clear that it's expanding your max crystal count when you pick up the item, because it happens around the same time as the shooting introduction (maybe it's even just before? I'd have to replay to check.) I took that as meaning the blue crystals were your ammo and spent my time being very conservative with them.
Cool concept, and once you get your head around how it wants to be played it's pretty neat. Good job!
AMAZING game! Easily the most polished game I played so far. Looks great, dozens of levels. Platforming mechanics reminded me of Celeste, which is another great game. I've never seen the self-homing turret mechanic before. A few nitpicks though - I don't know how I feel about having to kill all enemies to progress the level. It's not very fun backtracking and finding the remaining enemies. On the other hand, it does encourage puzzle solving and creative placement for your turrets. Also, I encountered a few bugs regarding the rock-looking enemies, frame rate drops, and wall jumping inconsistencies. But if you were to polish this game and release it, I could see it being very popular. I think bosses would be a cool addition too.
Thanks for your very kind comments! Yes, your feedback about backtracking is something others have said as well - The reason we put the ‘clear the level’ requirement in was just to force engagement with the enemies and puzzles, so you don’t just run past them, which I think is less of a risk than we thought, but also it makes it easier to design a level like the 7th level which loops back on itself and have a ‘key and lock’ mechanism to proceed - there are other solutions to that problem given more time. I’m not sure if you would have reached it, the penultimate level is very difficult - but there is one boss at the end at least :)
Great platformer with solid and creative puzzle mechanics!
Was indeed challenging ! But fun!
Very creative mechanic but needing to kill the enemies was very hard! maybe lowering the amount so only half are needed or perhaps not reseting them on a death could make this easier!
But it was still an enjoyable game despite the challenge ! :P (maybe i just suck haha)
Really awesome shooting mechanic, but I agree that maybe not having to kill all the enemies would help a little. Still fun because it definitely turned into almost a platformer/puzzle situation to align your shots. Great game!
You nailed a Celeste-like!
Thanks - that means a lot! I had that in my head when making the penultimate level for sure!
Really fun little platformer, good job!
Thank you!
fun little platformer! dash distance felt random at first, but once I got used to it, it was pretty fun.
Thanks for the feedback! Glad you enjoyed it
I couldn't figure out the controls for a bit. Shooting mechanic is cool, felt a bit tedious to use. I would find some way to force the player to use the shooting mechanic without making them kill all the enemies in a level, or at least have less enemies.
thanks for the feedback!
really cool game, I had a lot of fun with it once I figured out the gameplay loop. Could definitely use a better tutorial. I got confused at first when the game started looping but Im not against it because it let me go through the levels again as this overpowered ball of death. I had fun spawning a bunch of bullets then running through the level with this gigantic trail of death following me. Definitely need to add an icon and screenshots if you want people to play your game more.
Thanks for the feedback! Yes, we have a little time left in our 48 hours so adding a better level structure and tutorial is being done - we'll update in a few hours! Glad you enjoy the mechanic too!
okay, reply to this when it's out, I'd love to try it again!