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A jam submission

Bloody CastleView game page

Sneak your way through a dark castle while being hunted by the guards
Submitted by Oskar van Velden (@skar) — 1 hour, 44 minutes before the deadline
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Bloody Castle's itch.io page

Results

CriteriaRankScore*Raw Score
Engagement#1613.5563.556
Overall polish#2043.3333.333
Overall#2263.2963.296
Creative use of art assets#3203.0003.000

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 22 · Previous page · First page
Submitted(+1)

The design of this game was great. Nice font and colour palette. I love how you could hurl the guards when you're done possessing them. I did have some weird collision issues in tight spaces but otherwise, I had fun working my way through the castle floors. Nice work.

Developer

Hurling the guards is one of the selling points for this game :P

Glad you enjoyed playing our game, jf1x. Appreciate your feedback!

Submitted(+1)

Cute little game, really appreciated the sound design! I liked the words/arrows being spelled out by the tiles. I did feel a bit lost in the later levels, but the lighting does make the game a bit more atmospheric. Good work.

Developer(+1)

Thank you for your feedback, Matthew!

RQ did took a lot of effort to make the sounds work.

Nice to hear someone noticed the arrows and words spelled out by the environment ^^

Submitted(+1)

It's cool how there is a different haunted sound when inside a guard :)

Played for about 4 floors, how many is there?

Developer

Currently the 4th floor is the final and most challenging floor. 

Glad you enjoyed playing our game! 

Submitted(+1)

I love stealth game and I think there is not enough of it. Thanks for making one!

I have some problems with your entry though:

  • when possessing a guard, the field of view becomes so limited it's close to unplayable in large levels
  • you need to get close to possess, but guards find you when you're close, which leads to weird situation where I didn't know if I was going to successfully possess or get caught
  • tight corridors in "stairs" shape are a pain to go through
Developer(+1)

Stealth games are awesome. Glad our game can be categorized as such ^^

We will tweak the visual range for sure. The idea was to make it more challenging, but in the end it became almost not fun to play. 

I didn't had time to make it visual, but there is a 2sec window. First the guard noticing you (the ? is shown) and then after 2 sec the guard will check if he can actually see you. If so, he will become alerted (!) and will hunt you - until he can't see you anymore. 

So if you are quick enough you can possess them easily

And yes, the stair-shaped corridors are not fun to traverse ^^

Submitted

Ok the possession and disposing of guards was oddly satisfying! There were some cool mechanics too like 'teleporting' through a wall by possessing the guards.

Good job!

Submitted

I love possession games! I see a lot of potential puzzle ideas for this game.

Submitted(+1)

Neat concept! I find pretty rare the games with ghost as main character, and your game uses well this theme! Also, one of the strength for me, it is the controlling which is really fast to get used to.

The only things that I think that you can improve:

- I found the controls quite stiff, before playing your game I thought that the controls will be light and smooth, because we control a ghost, so for me it should feel like this.

- The music is a little annoying for me (But I think that it is surely my taste ^^")

But, overall really good work!

Developer(+1)

Thanks for your feedback. Nice to hear you liked the originality of playing as a ghost.

The controls being stiff, I agree. As a matter of fact, last night I made it way more smooth ... to be released when the voting is over ^^
And about the music, RQ is working on other styles and songs... me personally didn't think the music was annoying, it just gets stuck in your head. But yeah, that's all a matter of taste ^^

Submitted(+1)

Cool design and interesting levels. I also like the sound track

Developer

Well, all props go to RQ for the levels, making them interesting and also the soundtrack was of his hands ^^

Glad to hear you enjoyed it.

Submitted(+1)

I love the mechanic of launching possessed guys around, that's a lot of fun. Good balancing, gameplay, and design. Great job!

I did manage to launch myself through a wall and out of bounds by exiting a guy right into the wall, just a heads up on that aha

Developer

Hahahaha. That's a wonderful bug, but I can imagine it's pretty easy to get yourself stuck / out of the level. I should put a check for that into the game.

And glad to hear you enjoyed the mechanic of launching guards around. We had fun thinking about how that would work.

Submitted(+1)

good game man. The possession mechanic was great.  Thank you for sharing your creation. 

Developer

And you thanks for sharing your appreciation! 

Possessing guards was heaps of fun indeed ^^

Submitted(+1)

Slightly buggy with the collisions but not the worst thing. The concept is solid, and the sounds and music were perfect I thought. Good game!

Developer

Thanks for your feedback. It's nice to see people enjoy the game we made.

I was also very pleased with the music and sfx RQ created. He did an awesome job indeed.

Thanks!

Submitted(+1)

Fun! I like the idea of possessing guards to get through gates and the music was great. Had a few bugs (e.g. collisions shaking, guards dead body mirroring my movements in ghost form, possessed guard making explosion sound affects and not letting me move) but was still fun enough for me to get to the WINNER WINNER ETC screen :)

Developer(+1)

Glad you had fun and the fact that you saw the Winner Winner screen is proof of that ^^

Possessing guards felt great, I also had so much fun doing that ^^

And kudos for your devotion to keep playing - even with all the bugs chaising you ^^

The collision and guards that keep sticking are known bugs that I couldn't get out of the game before the jam was over. But we will continue working on it for a while - so I hope to have it polished and (most of) the bugs out of it eventually.

Submitted(+1)

Fun game! 

Developer

Glad you enjoyed the game!

Submitted(+1)

Cool game! The sound effects were top notch and the mechanic to switch to the guards is really neat! Well done :)

Developer

Thanks for your feedback, appreciate it a lot.

Nice to hear you enjoyed playing it!

Submitted(+1)

Enjoyable game! the core mechanics of the game were good :) only suggestion is the music got abit reptitive after a while, but thats understandable for a gamejam :P

Developer(+1)

Awesome. I'm impressed you got to beat the game, not sure many people get that far.

Glad you enjoyed your time with our game!

Funny thing is that we played with making the music more random ... but in the end (after having it all working) we decided to revert back to the regular music track ... just because that felt better. But I can see what you mean. RQ intended to make unique tracks for each level - but due to lack of time we just kept it to this one only

Submitted(+2)

Slightly buggy with the collisions but not the worst thing. The concept is solid, and the sounds and music were perfect I thought. Good game!

Developer

Thanks for your feedback. Yeah, I realize it's more buggy than I hoped it would be.

And glad you enjoyed the music and sfx RQ created

Submitted(+1)

pretty sweet, it did crash once when trying to posses while next to lots of enemies but overall it was fun, music is dope too :) 

Developer

I'm very fond of the music RQ created. It's an awesome song and keeps sticking in my head - even after a short playthrough.

Glad you liked our game!

And sorry for the crash - the possessing and collisions are causing a lot of issues - will look into it. Thanks

Submitted(+1)

I liked the idea, collisions are a bit unnatural sometimes and the light is very small so it I ended walking near wall to find the exit every time but it's a good game idea and funny concept ;)

Developer(+1)

Thanks for your feedback. We dabbled with the range of the light - didn't wanted to show the whole maze too much ... but maybe we overdid it a bit. It's hard testing if you know the layout of the level yourself :P

And collisions are hard to get right sometimes ... especially with tilemaps. Maybe I should've rounded the corners or something...

Submitted

add white or black with 1% opacity on thé transparence of tilemap!

Submitted(+1)

good concept and  implementation,overall good game,although i found bug when i possessed a guard and get collision with other possessed guard the game get freeze 

Developer

Thanks for your feedback. Glad you enjoyed it.

And yeah, collissions and possessing the guards gives lots of bugs... tried to fix them all, but sometimes some occure :P
Will look into you situation - thanks

Submitted(+1)

It was pretty fun, I got a glitch where once I possessed a guard it would attach to the ghost. I was Katamari Damacy though one level. It was pretty funny

Developer

Glad you enjoyed it!

The possessing can be a bit funky sometimes ... glad you could finished the level while dragging the guard around ^^

Viewing comments 20 to 1 of 22 · Previous page · First page